A 30 minute podcast to spread the love of gaming to casual gamers and keep that love pumping in hobby gamers.
Teaching games is more than reading the rules to the other players (that's a huge no-no). Teaching games requires an attempt to master the rules.
Welcome to our first review! Requested by a friend, we look at Harry Potter: Hogwarts Battle and how it stands up as a deck building game, a cooperative game, and a gateway game!
This Episode focuses on organizing your game within the box to make your gaming experience run more smoothly, as well as player aids that made play more enjoyable.
We talk about the struggles we had playing Dune on our last game day, reflecting on how important it is to play a game when it fits the time frame and number of players available. It can go so wrong…
We discuss how we find games we want to buy, including the use of Amazon and Kickstarter.
In this episode, we talk about the possibilities and pitfalls of asking your friends to play games with you.
In this episode, we talk about the benefits and difficulties in playing at home with your own group, vs playing with strangers in your local game store.
What is it that brings us to the table? Do we have a need to win? A need for the social aspects? A mental challenge. What is our approach to gaming?
Shane, Frank and our guest Erik Dewey discuss the life cycle of a game collection. Afterwards, we discuss our five "must-have" games.
We talk about what the plans are for Season 3, including how to grow a collection and finding people to play with.
This an abbreviated episode, as Frank created "Technical Difficulties", and deleted the episode. We recorded a summary to replace it, and here is the result. Games mentioned include
Lords of Waterd…
This episode discusses games where players have slightly different abilities, which often lead to different strategy and tactics. Think David vs Goliath. Often these games are not only trying to be…
This episode is about train routes, electrical networks, and a healthy digression in making sure games stay fun for everyone.
Games mentioned include:
Ticket to Ride
Catan
Power Grid
Through the Dese…
This discussion is about the types of auctions we have found in games. We also discuss games where the auction is the main mechanic, versus those where auctions are just a portion. Games discussed i…
Today we talk about a mechcanism that isn't: negotiation. It isn't recognized officially in a lot of games, but it sure does happen. Some of the games discussed include:
Controlling the board space for benefits and victory points is the topic de jour. Games mentioned include:
And more!
We talk about how movement in games has changed, including hex and counter wargames, the Command & Colors series, Star Wars: Rebellion, and War of the Ring.
Action points allow for more options for the player, including performing an action more than once. While making the player more options, it also means there is more to think about and more to teach…
This week's episode covers modular boards and tile laying and a bare knuckled fight over the boundary between the two.
Games mentioned are:
Catan
Hey! That's My Fish
Betrayal at House on the Hill
Tsu…