A real-play 7th edition Call of Cthulhu podcast set in retro Philadelphia.
The hospital is not safe. The house is not safe. The apartment is not safe.
Heather's sticky fingers might have gotten her in over her head. The investigators come to a few realizations.
It's not the investigator's first trip to a hospital, but will all of them get out alive? Heather meets the kind director.
Walter continues crafting the cube. Heather calls Pop-Pop. Lenny goes to church, not work.
Walter realizes he might be in over his head. Lenny opens up. Trouble visits Heather.
We are waiting for the right alignment of the planets to put in another episode. Thanks for listening, and happy holidays!
Walter meets some new... friends? Heather and Lenny change their theories on how to cope.
Heather gets her psychic advice. Lenny might have popped a stitch. Walter goes to college.
Heather's roommate is sounding worse. Walter decides it's worth trying something mystic. Lenny gets desperate.
Heather sees the infernal icon everywhere. Lenny goes to the doctor. Walter seems to be the only one holding it together.
Lenny is trying to leave the mountains and Heather is trying her best to help. Walter's rival stops by the bookshop.
Heather and Walter have their hands full at the bar. Lenny is trying to not lose his mind.
Lenny is losing it. Walter continues to wrestle with the Speculum Majus. Heather's roommate is unwell.
Heather tries to get in touch with her family. Walter needs to think differently. Lenny takes a little trip.
Lenny deals with the aftermath of the explosion. The investigators get into some trouble.
Walter's bookstore has an unwelcome guest. Lenny just wants things to be normal again. Heather's last name might not be Snakehole?!
Heather receives a box with some intriguing items. Walter has a breakthrough with his books. Lenny's memory slips.