Come join the Back Alley Cleanup Crew as they stumble through life trying to survive the mean streets of the Sacred Capitol of Lambrelli, City of the Eternal Goddess. DM Jim hosts this actual-play Dungeons & Dragons 5E podcast, where he guides his party of reluctant adventurers through the twists and turns of life in the big city, where fate seems to have planned anything but a common boring life for this crew. Enjoy our second season adventures as they go live every Saturday afternoon. Roll the dice with us and remember, Sometimes You Crit!
After their issues dispatching one little barbed devil, our party now finds themselves confronting 12 of them, all lead by a horned devil, who are actively torturing kuo-toa. Attacking from the front…
After discovering the underwater tunnel beneath The Old Man's nose, our party decides to send Nico in shark form down to do a little scouting. There he discovers that the River God is a real thing wi…
After the negotiations end, the Backstreet Cleanup Crew decides to tackle the problem of the mysterious plank. After a flash of inspiration from Dorryn, the party decides to take the direction less …
Finally in negotiations with Grey's Academy, the Black Widow Society and the Coven, our party finds that there are really no great choices when it comes to the disposition of the Assassin's Blade. Ev…
After escaping from the obviously haunted house during the Halloween Special, the Back Alley Cleanup Crew discovers that their meeting tomorrow in the Rural Market is not very secret and has an uninv…
Welcome to spooky season! The party, of course, finds themselves following a black cat into a haunted house. They discover a breathing hallway, a torture room and their first party name! Oh yeah, the…
With the help of Franco d'Barrister (Attorney at Large), the party finds themselves inside of the gigantic Arena, facing the mysterious plank left behind after the River God's Wrath. It's obviously a…
Finally, the party gets answers to several of the questions surrounding their mysterious blade. Unfortunately, they also find themselves in the middle of a proxy war between two rival factions. Their…
After escaping from the burning remnants of The Singing Sail, our party finally levels up to Level 4! Unfortunately, this happened while they discovered that their orc friend Brian has been taken and…
After cleaning up the trap that they walked into, our party gets themselves chased into the Singing Sail Inn. There, they discover just how much of their early moves in Lambrelli were known to others…
Fresh off of our party's successful trap, they do a little interrogation. Without the help of their pacifist Orc friend Brian, they discover that the mysterious organization Grey's Academy has been t…
After discovering that Brian the Orc was the last survivor of his guard troop, our adventurers ALSO discover that they are being followed. Back in their flat, they devise a plan to turn the tables on…
Wrapping up some guild business, Pebble and Dorryn are finally able to make a "legal" living. Unfortunately, the party discovers that someone has been poking around in their new home. They head to t…
After FINALLY finishing off their mini-quest for the adventurers guild, our party earns their very first pin. They are now officially Junior Adventurers! They advance to 3rd level, explore the quaint…
After finishing off the rat swarms, our party decides to search further in the garbage pile, eventually coming across a very small tunnel leading into the ground. In a party of bigs and smalls, howev…
Test day! We find out that our adventurers, trying to get into the Adventurers Guild, seem to be pretty good at tracking down lost items. But once you find where they went, how do you actually get t…
Waking up after their first night in Lambrelli, our party gets a very expensive knock on the door. They deal with the criminal justice system, do a little sight seeing and eventually find a temporary…
Finally in Lambrelli proper, our party is forced to leave Nico at an inn (due to illness) while they do a little reconnoitering. They research some guilds, find out that archeology can be profitable…
As newly minted level 2 characters, our party finally...FINALLY...reach Lambrelli. Or at least one outer part known as The Drift. Here on the floating island, they discover that the old adage is ab…
After finding New Nose, our party comes across an unlikely witness in the cargo hold. They expertly investigate the murder, and then come face to face with the "killers." Hopefully, they can clear t…