Welcome to Setting the Stage, a podcast where I, Isaac Shaker, will talk about different campaign settings for roleplaying games.
I'll talk about established settings, either those made for D&D, like Faerun and Greyahwk, or those that are adapted for it, like Middle-Earth, and Westeros. I'll also interview members of the D&D community who have created their own campaign worlds. This is a chance for the guest to show off what they’ve made, explain challenges they’ve overcome, and discuss paths that didn’t work for them when creating their campaign setting. Our homebrew worlds often get no attention outside of our own play groups, so this is a way to present a DM’s hard work to a wider audience.
This wouldn't be possible without the amazing D&D community and I'm looking forward to interviewing you!
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I talked with Dain about his 2024 CRIT award nominated, actual play campaign, No Quest for the Wicked. Dain's campaign uses the Starfinder rules and is loosely based off the Starfinder setting by usi…
Bob tells us about his various experiences with D&D and writing. Bob is the writer of the Jubal County Saga, a series of books about Howard Marsh, a meth addicted magician living in the American Sout…
Peter tells us about Tales of Elsewhere, his own RPG system that he's using for his campaign. Characters are made with a Culture (where they're from), a Profession, and an Inciting Incident that sets…
This marks the first of a couple episodes where I got the chance to interview different people/groups nominated for one of the 2024 CRIT Awards.
Kevin tells us about his campaign and actual play podca…
Jeph started playing D&D in school with a group of friends as most typically do. They played a couple different small campaigns, swapping between different DMs. One constant in their group was "Big C…
Gallo tells us about his D&D campaign that was designed for a girlfriend's teenage daughter. Her one request, "I want Bob Ross to be in it." Gallo ran with the idea and created a world where Bob Ross…
Adam is the main DM for the Majestic Goose Network, a collection of actual play podcasts that grew out of Adam's home games with his family. The network started with One Shot Onslaught, a series of o…
Edric tells us about his campaign that takes place during the American Revolutionary War where all myths and folktales are real. Magic exists but spellcasters must keep their powers a secret or be bu…
Josh tells us about his world, The Collide. Josh is a new DM and player, providing a unique perspective on what D&D is like from that fresh point of view.
The Collide is a combination of two worlds th…
Maura tells us about her campaign, Her Dark Ministrations, which uses the Spire rules and setting made by Rowan, Rook and Decard. Maura's campaign and version of Spire follow the base setting pretty …
Corey tells us about his campaign called Tales of the Undead which takes place in the island country of Equalia.
This episode starts off with a reference to a video about Equalia that Corey uploaded t…
James tells us about Quelmar which is not just a campaign world but also a charity organization! Quelmar was created by James for his D&D games in college. Many more players joined the campaign swell…
Darin is back from Episode 11 to tell us more about Aellorah! Since we last spoke Darin has worked more on Aellorah's magic system called the Flow. There's plenty of new metals and special materials …
Bryon tells us about his Vaesen game set in the Pacific Northwest during the Industrial Revolution. Vaesen is a Swedish RPG where the PCs possess the Second Sight and are able to see all the monsters…
Jack presents his arcanepunk world of Televyse. Televyse is a metropolis city on a plane made up of large hexagons of territory. Every month the hexagons rotate, destroying all life and structures on…
A special episode! A look at my own campaign with my players after the fact. This is a post session recording with my players and me after the conclusion of our D&D 4e campaign Orkish Rising.
The camp…
Tim's fantasy world of Alanui is recovering from an apocalypse that nearly wiped out all life. A small habitable region remains, surrounded by the Wall Wood which expands against the irradiated Waste…
Matt tells us about his campaign set in the Pokemon world. Pokemon is split into different regions based off of real world areas. Matt's game is set in his own original region named Osee. based on Or…
Tommy talks about his world of Oryn. The world was created with a lot of input from his players. This includes asking a question of the players at the start of each session to further develop the wor…
Kernel walks us through the Final Lands. All the races of the world have huddled together on an island the size of Ireland. At the center of the Final Lands is a crystal tower called the Soul Forge. …