Savage Bear Podcast is an Australian actual play tabletop RPG podcast, navigating through Pathfinder Adventure Paths and Pathfinder Society scenarios using the Pathfinder 2nd Edition game system.
Currently Playing: Pathfinder Society Scenario: #4-13: Within The Prairies
Check out our second channel Savage Bear Oddities for our more paranormal and occult themed investigations.
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The fight in the forest continues, as our four Pathfinder's fend off not only the undead, but the flames which engulf the battlefield! Already taking a beating, the fate of our heroes depends on if t…
A blazing inferno continues to spread around Freedom Town! With powers bestowed upon them by the Gods, our four Pathfinder heroes try fight off the flames, as well as the ongoing invading army of the…
Defeating the force of Wights that set themselves upon Freedom Town, our Pathfinders awake from a disturbed sleep, with most of the party being visited in their dreams by Tar Baphon himself. Bo'Boakl…
Get ready for our final episode playing through Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE]!
We've been down through HOY sector battli…
This week we're back into our play through of Paranoia with part three of [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on "What's in the Box!?"
Our players have fought …
We're back with the second installment of Paranoia's introductory one shot [YOUR SECURITY CLEARANCE IS NOT HIGH ENOUGH FOR THE TITLE OF THIS ADVENTURE] on our new show, "What's in the Box!?"
Our playe…
Welcome to "What's in the Box!?", the new Savage Bear Podcast show where we take a TTRPG that our players and GM aren't entirely familiar with, and jump right in!
We'll be starting off with the Parano…
The strength of the Wight's is finally waning, but the battle continues on. With Pine knocking on the door of his own mortality, will our Pathfinders finally end this fight, and with enough time to s…
Crawling across the rivers and bridges, the Wight's continue to press on towards Freedom Town! Our four Pathfinder heroes fight to defend the town, though will this be a losing battle?
Like what you …
After being ambushed by Wights on the bridge into Freedom Town, our four Pathfinder heroes have been pushed onto the back foot against these surprise attackers. To make matters even worse in an alrea…
The traps are in place, the drakes are tamed, and the people of Freedom Town are ready to bunker down, or stand and fight. Our Pathfinders are nearly prepared to take on the approaching hordes of und…
The armies of the dead are only a day away! Kelwyn and The Boulder hurry to rally the citizens of the town, while Pine and Bo'Boakl continue to plot the town's defences—all the while there are drakes…
After their intense battle, our adventurers arrive in Freedom Town to prepare for the upcoming onslaught. However, the inhabitants of this town are a stubborn bunch, and moving them to a safer locati…
The battle against soldiers of The Whispering Tyrant commences! Zombies and clacking skulls attack, and our Pathfinders fight back! A flurry of fists, flames, and bones fly across the Belkzen desert!…
Marching through the desert, our four Pathfinders – Pine, The Boulder, Bo'Boakl, and their newly acquainted adventurer Kelwyn Logy – travel with the Burning Suns orcs towards Freedom Town, where they…
Belkzen, the land of the Orc. An arid, unforgiving environment suitable for the harsh inhabitants that reside there, and where our adventurers have found themselves.
On the brink of war, forces of th…
Our Pathfinders are under attack! The Construct designed by the scholars has been possessed by a dark force, and our adventurers seem heavily outmatched. They must free the essence from the Construc…
The angry townsfolk have allowed our Pathfinders a small window of time to gather their belongings and clear out the manor before it's burnt to the ground, regardless if they are still inside. Time i…
A mob of angry townsfolk have arrived, determined to burn down the manor with our adventurers still inside! Saturnia, Zache, Bo'Boakl and Mossi must work quickly, both to stall the group from setting…
Creatures appear and combat ensues! Our Pathfinders Saturnia, Mossi, Bo'Boakl and Zache must fight to save the manor and the woman with the clockwork heart.
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