Join the staff of RPGFan as they discuss the wide world of RPG music both old and new.
To celebrate the new year, we put together a special episode before we return to our regularly scheduled topics, with a short episode full of music dedications. We were inspired by the idea of radio …
In farming games, typically the slowest part of the year is winter. So why did we record our farming music episode when it's winter for many of our listeners? Hey, I don't have all the answers... unl…
It's time for another composer spotlight on Rhythm Encounter, and this time we're celebrating the works of Hiroki Kikuta. Many RPG fans know his work on the Mana series — particularly Secret of Mana …
We're knee-deep in fall leaves in some parts of the world, though much like our spring themes episode earlier this year, what autumn (or fall) means to each of our panelists varies. Some of us chose …
We all know those big moments in RPGs. A place, a scene, or a pivotal battle that really makes the game and solidifies it in your memory. The scoring in those moments isn't always what makes it work,…
From 2001 to 2005, the Game Boy Advance was Nintendo’s golden son. The Game Boy Advance brought gameplay depth and audio quality yet-unseen in a handheld gaming device, and gave us dozens of superb R…
"All this energy's got us inspired now/We couldn't stop it, just set it free and DANCE!"
That's right! Today we're taking some advice from Persona 4: Dancing All Night and getting our dance on. Spin-o…
In summer of 2014, Rhythm Encounter episode 18 was all about town themes. Today, a coincidentally exact 100 episodes later, we finally revisit the topic with more favorite RPG town theme music. This …
When it comes to Final Fantasy music, for every "One-Winged Angel," there are a dozen lesser-known songs in a given game that don't always get their deserved time in the spotlight. Today's panel came…
On Rhythm Encounter, we have celebrated several consoles' RPG music, including the SNES (Episode 89), NES (Episode 73), and Genesis (Episode 92). Isn't it about time the original PlayStation got some…
To the dungeon with you! But don't worry, we'll be there with you. Dungeons are a staple of most RPGs, and good music can elevate the experience of any dungeon, even the dreaded sewers. Why we have n…
Have you ever wanted an inside look at what it's like to write covers from classics like Chrono Trigger and Final Fantasy VI, perform, and run a stream/YouTube channel? Then this episode is for you. …
A podcast appears! Fight? Spell? Parry? Item? JAM.
The music of Dragon Quest, largely composed by the late Koichi Sugiyama, combines a classical sensibility with a flair for the dramatic, with tracks …
It's time to get down! In this panel, the Rhythm crew has selected some favorite jazz and funk tracks in RPGs. Not styles of music that first come to mind when thinking of RPGs, and indeed, that's pa…
What defines a musical game? Videogames, and RPGs especially, are known for using a musical score to enhance the experience, so what parameters really define "musical games" and make their use of mus…
We interrupt the expected "Musical RPGs" episode with a quick listen to some recent music, just as we did earlier in the year with episode 101. With new Zelda and Final Fantasy XIV music that came ou…
Welcome to our long-awaited followup to 2014's Theme Park episode! Episode 21 of Rhythm Encounter was all about character themes, and we knew it was time to do this topic again, because there has bee…
Whether you know him from his legendary work on Final Fantasy Tactics or elsewhere, odds are you at least know composer Hitoshi Sakimoto's name. And while he often gets talked about for his work in t…
At Rhythm Encounter, we've created episodes around seasons in the past — Episode 6 was about summer, while Episode 23, Winter Warmer, was popular enough that we revisited winter in Episode 59. And ye…
In preparation for April Fool's Day, someone at RPGFan suggested we finally tackle a long-standing idea: a joke episode that features only chocobo music from Final Fantasy. We loved the idea, but the…