"A serious roleplaying campaign played by deeply unserious people."
We are a tabletop roleplaying actual play podcast featuring games that remind us of our gaming roots! Currently playing a modified Version of Old School Essentials (Advanced) by Gavin Norman, one of many retro offshoots of the world's most popular role playing game. We borrow rules and content from many sources, but are currently using (in no particular order), Old School Feats by Eric Diaz, Into The Wyrd and Wild by Charles Furgeson-Avery, Into the Wild by Todd Leback, The Axian Library by Guiseppe Rotondo, and the Monster Overhaul by Skerples, amongst other sources.
In season one we played Low Fantasy Gaming by Pickpocket Press, Its sequel game Tales of Argosa is soon to be released and comes highly recommended by all of us, stop by Pickpocket Games on the web for more info!
also appearing: Dungeon Crawl Classics by Goodman Games (released), and Forbidden Lands by Free League (coming soon)
Logo Art: Olivia G, Background Art: Bob Greyvenstein. Some artwork © Grim Press, used with permission. All rights reserved.
We try something different, and descend into the hilarity of constant character death and dismemberment that is a funnel adventure in DCC. In this case, the revered module Sailors on the Starless Se…
Trapped in the cells below the earth, the heroes must confront evils they had never imagined, Kor builds a blanket fort, Miro quits, Vel beseeches his deity, The GM gets a little too into the mom…
The Heroes venture past areas of the dungeon that they had explored previously, and find even more danger...
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The heroes descend once again into the black catacombs beneath the Derderul's Gate fortress. But, as things have changed under the light of the sun, so too have they changed below, beginning the fin…
The dead are buried, Money is exchanged, Some new wounds are healed, and some old wounds are reopened. The heroes, and their allies return to the fortress in the mountains.
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The fight in the Merchant's camp has started, The GM makes a mapping error. New enemies mundane and fantastic make themselves very known to the heroes. The battle is joined!
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Kor strides fearlessly into a hostile mob. Velichko tries the same thing, and falls down. Miro rescues more Inn employees. Strangers arrive, people take sides, and blood begins to spill in the onc…
The Earth tremors have subsided, but the aftermath begins. Vel and Miro go on rescue missions. Our well spoken barbarian engages in diplomacy and fact finding. The clouds of human conflict darken.…
Fat Naglis holds a mandatory town meeting. The Truths that had been told quietly before are now shouted out in public, and a distant mage fulfills his quest, to the detriment of all.
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Our lovable miscreants spend the day exploring Andrala, preparing for the spring festivities, and making new acquaintances. Beer is purchased, plans are made, all is well with the world, for now.
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The three visit the closest they have to a hometown: Andrala by the lake. But not everyone in town is friendly. A compatriot has been arrested for thievery and the hands of the heroes are as tied a…
The raven brothers meet a powerful and knowledgeable sorceress in the wild. Many questions are answered, and new ones asked. The voyage to Andrala is concluded as the early spring rain ends.
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The three raven brothers begin their journey to Andrala through the empty Raganos Hills which are less empty than they thought... Kor finds out that not all barbarians are friends.
Content warning: E…
Episode 10! (wooo!) and this episode is a momentous one as the heroes encounter a new to them, but very old sort of enemy. Miro tries a new combat tactic, and the heroes find themselves underground …
The Adventurers explore a dusty abandoned dwarven keep. eight legged horrors lurk in the darkness. A stairway leads down into the darkness below...
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After the chaotic night battle, the heroes lick their wounds, and ponder their next move. Revenge is served with heat.
Merry Christmas, Happy Holidays and general Good Wishes to all of our listeners …
The Night is not finished with our heroes after the battle with the Houndmaster. Chances are taken in a frantic conflict in the dark. Who will prevail?
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Konrad and Elena face some decisions, aided by the heroes' advanced decision making skills... Kor is dogpiled by some dogs... Miro's arrows fly true, but Miro is not the only one firing arrows on t…
Plans are discussed. Wounds are dressed. A mysterious blue light in the adjoining room is investigated...
The heroes happen upon peasants fleeing the wrath of their baron, near a mysterious hollow within the great rockfall, and hold their noses against the stench as they descend into the darkness...