Just role with it.
Max and Claire are joined by Ross Payton of Role Playing Public Radio, Night Clerk Radio, and Ludonarrative Dissidents to talk about The Night Clerk, a systemless architectural horror zine scenario b…
Their final goal in sight, will the Dreamers escape back to reality in one piece, or does fate have something else in store for them?
Claire - Rootpicker, Putting Down Roots
Robert - Frederick Cohn and…
Not satisfied with the horror that you regularly find in episodes of Relatable Rolls, Max and Claire review Hope Is Not A Plan, a solo journaling game that covers the horror of being a project manage…
After making it through the Underworld, the Dreamers arrive on the outskirts of the city of Ilek-Vad. The Twilight City of Turrets and Minarets is ruled by The King of Dusk. Can he shed light on the …
Escaping the Men from Leng in Lhosk, the Dreamers find themselves in The Underworld. Will they make it back to daylight or will they fall prey to the many horrors that dwell in the dark?
Cast:
Claire (…
Happy Pride! Things get steamy as Claire and Max sit down to review Thirsty Sword Lesbians a narrative focused RPG about daring queers fighting injustice, growing as individuals, and finding love alo…
The Dreamers finally reach the city of Lhosk, mercantile capital of the Cerenarian Sea. Will they find aid within the bustling city, or do the red tarpaulins of the Grand Bazaar conceal more than jus…
Claire and Max sit down with the designer of Session Zero, Meghan Cross on the background of the game, the importance of mechanics supporting the games you want to play, navigating the RPG space as a…
Captured by the Merhadeen Pirates the Dreamers plan their escape. Will they succeed or end up unwilling sacrifices to The Lurker in the Pit?
Cast:
Claire - Rootpicker, Shadow-Nurse
Robert - Frederick Co…
Playing a RPG is pretty easy all things considered, you state your action, roll some dice, and hopefully what you want to happen happens. Coming up with a character with a fully fleshed out backstory…
With the Oracle's Message in hand, The Dreamers set off to return to Inquanok. What will the city's response be to the portentous verdict, and what new paths will open to the Dreamers now that their …
The Dreamers set out from Inquanok on a quest across the Western Plateau that will decide the fate of the city. Will they make it to The Crystal Gate alive and what truths will they learn from The Or…
The Dreamers depart Sarkomand on foot to reach the closest human settlement Inquanok. Will they reach the city of stone and metal workers safely, and what awaits them within the legendary impenetrabl…
When a group of opium addicts become negligent in making their payments and their debt collectors come calling they embark on a journey beyond their wildest imaginations. The first episode of a bran…
When a Mountain Biker's video upload catches the attention of The Program a team of Delta Green agents descends upon a State Park in New Jersey to determine who, or what, is arranging animal bones in…
Over the holidays Claire and Max both dove into Citizen Sleeper, a sci-fi RPG where you struggle to make ends meet on a space station while figuring out what it means to Be Human as your synthetic bo…
When approached by a worn out salary-man filled with community spirit and a credits to help chip away at their enormous debts, a group of frail, unintelligent, grenade wielding punks descend upon the…
Max and Claire pull up a chair at the Whirling-In-Rags to chat about Disco Elysium, the non-traditional CRPG that only becomes more relevant and resonant the longer it's been released upon the world.…
When the Secretary of Legumes rolls into Hippocrates General complaining that he is unable to eat peanuts, it's up to the team to figure out what exactly is wrong with the government official while f…
In this episode Max and Claire tackle Thousand Year Vampire, a solo journaling RPG about the passage of time and the fleeting nature of memory for the creatures of the night. In addition to going thr…