Things really kick into high gear as your hosts finally (FINALLY) go toe-to-toe on the hot topic of iOS app quitting. Why Merlin is so mad at John and why John insists Merlin is still wrong.
The main topic this week explores how a young John first began measuring the parameters of the world. How can we tell if something is true? Are Bigfoot, telekinesis, and space travel each really a th…
The main topic this week is—wait for it— _drugs_. In particular, the listener is treated to an epic tour of the "four toadstools" that mark Merlin's journey with the forbidden pharmaceutical wild sid…
Things kick off with a discussion of Star Wars. In particular, there is extensive discussion of your hosts’ preferences regarding fan restorations of the original trilogy. Next, the spoiler horn fire…
The main topic is *sense of humor*. How, where, when, and from whom did the boys learn what make them laugh? How come British things seem extra funny? Why does Lisa need braces?
This episode focuses on cars and driving. First, there's the automobiles that their families did or didn't drive and why. Then, John educates Merlin on the evolution of car design. This leads to more…
This week's main topic is meeting your heroes. Who do you wish you could meet and why? John marvels at Merlin’s comfort with his many celebrity connections, and Merlin gives some handy tips on not ac…
This week's main topic is 'trust your mechanic'. How to survive working with the experts who diagnose and fix your problems. John's not a Dead Kennedys fan, and Merlin's just so irrationally mad abou…
This week, John and Merlin talk about the value of exposing yourself to new or uncomfortable ideas, before moving on to their main topic: _how and when to recommend things to other people_.
The primary topic this week is names and naming. Merlin struggles in vain to pronounce John's name to his satisfaction, John reveals his middle name, and the boys dive deep on the lore, reality, and …
After a discussion about The Game, which Merlin has finally watched all the way through, the boys tackle the topic of jobs. They discuss what they did or didn't learn from them, and how their younger…
John probes Merlin about why exactly he’s so interested in remembering and recording his whackadoodle dreams. We learn, for example, that _Permiso_ delivers 3 to 5 surprises per day.
This time out, John and Merlin start with a consideration of parenting advice and (surprise) the Star Wars prequels.
Then, the wardrobe is opened for a discussion of clothing. What your hosts choose…
This episode, John and Merlin have a spirited debate on netspeak and emoji talk (🤕👹😭), then address the Wonderful World of Disney (World), including what makes it great and what keeps it relevant.
The centerpiece of the episode is a lot of talk about _travel_, focused on the myriad reasons your hosts find it so terribly difficult. Observations on helplessness, motion sickness, money, and the t…
John ruefully updates us on the stressful state of renovations to his house—and how his quest for quality collides with whatever passes for quote-unquote craftsmanship today.
The boys settle into a detailed exploration of "Merlin's world of music." From AM radio (through a pillow speaker) to abortive accordion and trombone lessons to impersonating Pete Townsend through th…
This week's main topic focuses on the many aspects of being a "late bloomer." From secondary sex characteristics and serial social prickliness through figuring out how to be in a family and studying …
02:10:54 |
Thu 10 Sep 2015
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