I'm fascinated by how teams do what they do in the real time space.
Whether it be small independent video game teams going it alone or large animation houses hand crafting every frame, each one of these creators has an interesting story to tell and a different approach to production through their tools and processes.
Realtime Roots is an excuse to pick their brains and tease out best practices so that we can all use them in our own work to become better creators. Whichever real time medium you might be in I hope you find something you can take away and use in your own creative endeavours.
Joe Brammer is the Studio Head of Bulkhead, a game development studio with projects such as Wardogs, Promod, Battalion 1944 and The Turing Test under their belts.
A lot of us can relate to the moment…
Rachael Rose a producer at Bithell Games where she works on titles such as the solitaire conspiracy & Archsmith.
Rachael's roots are in production but go even further back to studying architecture for…
John Tearle is the co-founder and CEO of Flix Interactive.
John's grow a team from founding to over 100 people. Flix have supported the release of some large AAA titles such as Sea of Theaves, Zombie…
Today’s guest is Jonathan Burroughs, a co-founder of Variable State.
I really enjoyed this conversation, Variable State are a peer of ours in the games industry and create narrative driven experiences…
Today’s guest is Andrew Crawshaw, the found of Thunk’d.
Thunk’d design evening sized games and this was a great opportunity to pick Andrew’s brains about the processes he has in place when designing …
In this week's episode, we deep dive into all things money and operations with Gemma Foster, the operations director at Dlala studios.
It's a very practical podcast with a lot of great process tips ab…
#1 Aj Grand-Scrutton - CEO of Dlala on his roots in building & growing a studio working on licensed IP
Aj has a wealth of knowledge about running a business in the creative industries. Alongside his t…