Join board game designers and enthusiasts Damon, Sarah, and Cassandra as we take a critical look at the various aspects of board gaming. From wacky history, to design, to psychology, we deep dive into a new topic each week and discuss the multitude of ways board games improve our lives and make us human. Find podcast notes and more at www.playdnapodcast.com
In the 16th century, a mysterious human-shaped automaton called The Turk toured Europe beating thousands of human players in Chess. Its eerily human intelligence inspired a technology revolution.
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Damon gives us a list of games with elegant, simple mechanics that simulate complex real-world situations.
The card game Tichu was released in 1991, with a wacky origin story to go with it. But similar climbing games have existed for generations both in China and worldwide.
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Digital board gaming spaces make playing and socializing with others easy, during quarantine or simply when looking to game long distance . Cassandra lays out the plethora of online gaming options av…
Linear narrative games like TimeStories aren't the only ones that can tell us stories. Legacy games, roleplaying games, deception games, and even CCG's can deliver compelling narratives in surprising…
Love them or hate them, abstract strategy games are the most enduring genre of tabletop games. So what makes them so polarizing?
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Humans have a strong instinct to play make believe, but it doesn't stop when we are children. Board games create a magic circle, a place to experience imaginative play with others.
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From soul-saving in Snakes and Ladders to cash-grabbing in The Checkered Game of Life, the landscape of American board games has undergone remarkable changes.
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*If this is your first PlayDNA episode, welcome! We apologize for our poor audio quality, don't worry, we figure ourselves out over the next few episodes*
Cribbage may have been designed in the 18th c…