The Headlanders get down to brass tacks and make a play on Eastman. In typical Headlander fashion, however, things quickly go pear-shaped. (More episode notes at http://www.playaarg.com/podcast/amity…
A group of super powered thugs take on a force even more dispacable than they are - nazis. (More episode notes at http://www.playaarg.com/podcast/non-aarg/terror_of_doctor_toddler)
This episode - things get all timey wimey as the campaign alternately jumps forward in time several weeks and then back a few days. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_A…
The Headlanders get quest fatique and start wishing for a magical quest tracker. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_19)
The showdown with Angus McCourt begins ... just as soon as the Headlanders can get on that damned boat. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_17)
After a few minutes trying to refresh our memories on exactly what had happened in the previous game session, the Headlanders drop back in on the Professor to top off on everything they couldn't reme…
The Headlanders' lightning-bolt-first-ask-questions-later style begins to taint public perception of them. It was only a matter of time before someone took advantage of that. (More episode notes at h…
The Headlanders, now trapped between a very rich and well connected rock and a well armed military hard place, return to Liegeport to plan out their next move. (More episode notes at http://www.playa…
We pick up where last episode ended, with the Headlanders set adrift in that most dangerous of locales - genteel society. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campa…
The Headlanders wander into more monied circles and learn that, even here in Amity, pedigree matters to those with pedigree. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Ca…
The Headlanders get stranded in a small town when a landslide prevents them and their equine charges from going forward. But it's ok, nothing bad ever happens to people who get stranded in small town…
The Headlanders have made the finals and they've gone down to the dungeon that they pilfered their way through before. Will they be victorious over Krotus' Team? Will they remember any of the traps t…
The party compete in the Dungeon Days events. How do they do? Well, they are the stars. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_9)
The party makes its way out of the mushroom cave and stumbles upon something completely baffling which leads to them officially becoming The Headlanders. (More episode notes at http://www.playaarg.co…
New microphones! No more table noise! More dynamic ranges! You can hear Tim! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_7)
Adam returns, the Headlanders are a threesome again, and the intrigue continues, then tragedy strikes !! (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_6)
Tim returns to the group and, after a quick recap, they head off without Adam, who was late to the game. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_5)
Mercy sakes alive, good buddy, it looks like we got us a fantasy campaign. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campaign_Ep_3)
And we're off! In this episode, the Headlanders arrive in Elmyra Gulch and immediately get screwed over by life on Amity. (More episode notes at http://www.playaarg.com/podcast/amity/AARG_Amity_Campa…
02:25:02 |
Wed 05 Jun 2013
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