Queer gamers answering your TTRPG questions! It's like CarTalk, but for your tabletop role playing game. Campaign making a weird noise? One shot difficult to steer? Join pandas Phil Vecchione (Misdirected Mark, Gnome Stew, Encoded Designs) and Senda Linaugh (She’s A Super Geek, Gnome Stew) every Wednesday answering listener questions about playing, running, and designing TTRPGs.
Show us how you port rules from other games in to your current game! Phil and Senda talk porting integrated and non-integrated rules in to your ongoing campaign, as well as random ideas for merging …
Show us how you set up a mystery game! Phil and Senda talk mysteries, making a clue map and a what’s really going on here document, as well as prepping your clues and changing them on the fly. Also,…
Show us how you get Indie gamers to play traditional games and vice versa! Phil and Senda break down some generalities about what differentiates the stereotypes of these games and then talk about so…
Show us how….Senda forgets to queue the episode before leaving for con! Also on this episode, we talk good pregens for cons and one shots and how to manage surprise as a GM. Also, there are outtakes…
Phil and Senda answer three listener questions in quick succession! We talk co-GMing, adding drama/relationships/bonds to more traditional RPGs, and recycling your content and ideas. Also, one hit w…
Show us how you read a table! Phil and Senda talk passively reading game tables and actively soliciting feedback, and how the two combine for the most effective table reading. Also, DEFINITELY LEOPA…
Show us how you implement collaborative world building! Phil and Senda talk collaborative world building in your session 0 and when you are mid game. Also, lots more music, not understanding we were…
Show us how you get the Right Stuff to Hang Tough as a new GM! Phil and Senda talk tips for new GMs from ABomb, and trust us — You Got It! Also, Senda HAS INTERNET AGAIN.
Bonus outtakes for Patr…
Show us how you…take an easy week? Phil and Senda answer three quick questions from TerrordactylU on twitter: balancing mechanics vs. immersion, when props are good vs. bad, and the great bag questi…
Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our c…
Show us how you reward the behavior you want to see in your game — mechanically! Phil and Senda brainstorm live about how to answer the third of Jared’s questions as it pertains to the Ditch Lilies …
Show us how you approach your new game idea! Phil and Senda talk Jared Sorrenson’s three questions you can answer to narrow down your game idea, and use their budding thoughts on the Ditch Lilies ga…
Show us how you make a recap show useful (hopefully)! Phil and Senda talk briefly about their Queen City Conquest experiences and what they learned or remembered from running and playing games there…
Show us how you….play Turning Point?? With the release of the quickstart, Phil and Senda are here to talk about Turning Point, what it is, how it got here, and fun things about it!
Sorry, Patrons…
Show us how you balance immersion and mechanics! Phil and Senda talk maintaining immersion, keeping mechanics from being interruptive, and the layers/levels of play. Also, Phil hates his headphones.…
Show us how you create intrigue without creating confusion! Phil and Senda talk about intrigue, confusion, and red herrings, as well as a lot of purple smoke, magical bogs, and the difference betwee…
Show us how you…record an episode the day after you’re back from con? Here’s what Senda and Phil did at Origins! Also, hot chicken takeover.
Bonus outtakes for Patreon backers today! Find these …
Show us how you manage cooking and bag mechanics in RPGs! It’s a couple of quick questions because we’re on our way home from Origins today!
Bonus outtakes for Patreon backers today! Find these …
Show us how you get ready for Origins! Also, taking the hook when it’s bad, or dealing with bad adventure hooks, and the Ditch Lilies everyday carry. Phil and Senda are getting ready to see some of …
Show us why GMing advice? Phil and Senda talk about why GMing advice matters and the Encoded Designs acquisition of Engine Publishing as an imprint. Also, Phil’s Boston trip, Senda’s temporary consi…