Two daring idiots charge head first into the apocalypse, relying on their improvisational skills--and luck--to survive the onslaught of challenges thrown their way.
An actual-play adventure featuring Powered by the Apocalypse (PBtA) tabletop roleplaying games.
SPOILERS ARE ALL UP IN THIS. We mention specific things that have happened all throughout, so if you aren't caught up you should go back.
This is a recap episode that goes over the first 20 episodes w…
Book and Ocean try to pick up the pieces after their last battle, but they don't have much time to catch their breath.
This one is mostly playing Tetris with casualties.
Book and Ocean return to the site of their first big adventure and reunite with some old friends. A lot of other stuff happens but it is too specific to not be a spoiler. But it gets wild.
This one is…
Book and Ocean start wheelin' and dealin' with the traveling merchants and get some leads on where some much needed supplies are. Then they delve back into Subtropolis to meet back up with Crandle. I…
Book and Ocean end their medical leave to investigate the state of Hamlet Opening and to find out how large of a target is on their backs after the explosion.
This one is kinda an episode of extreme h…
Book and Ocean find themselves behind enemy lines, with answers to their questions within their grasp. Can they decipher the code and make a quiet escape?
This one is pretty much an early 2000s Ben S…
The ol' Book and Ocean crew meet back up to kick off the heist of the century, to try to get to the bottom of a bootleg episode of Evangelion. Also, a very touching, shared, mind-opening experience.
T…
Book gets a one-on-one chat with Hickory, while Ocean recognizes more than he expects as he explores the premises.
This one is mostly a Lockpicking Lawyer fancast.
Book and Ocean enter the headquarters of archrival Hickory Fleek, needing his help.
This one is basically an episode of Ally McBeal
Book and Ocean start questioning their friends in Hamlet Opening, no longer trusting everyone is as they seem.
This one is mostly a slow-ish descent into madness and treating service industry workers …
Book follows some clues left behind by his parents. The sudden arrival of Vesuvius has everyone on edge. Spade gets a new obsession.
This one is mostly about the ship of Theseus.
Ocean gets deja vu while Book has some Ninja Turtle-adjacent adventures. Both of them get some glimpses into their pasts, but they aren't too happy about it.
This one is mostly about the names of obsc…
Ocean finds himself surrounded and takes a huge risk to get out clean.
Book seeks out a reunion with an old friend, but it gets wet and wild on the way there.
This one is mostly H2's and H2O
Book tries to track down Ocean in Subtropolis. Meanwhile, 2 days later, Ocean tries to track down Book in Subtropolis. Get ready for some weird time shenanigans.
This one is mostly Book finally gettin…
Ocean has an untimely vision and wrestles with its consequences. Book meets the source of much of his discomfort.
This one is mostly existentialism and violence.
Book and Ocean try to stand up for the little man... but also themselves. They are on the right side of history, but on the wrong side of a shotgun.
This one is mostly shrugging off GSWs and hurt feel…
Book and Ocean get a little too big for their britches after their successful scavenging run and immediately butt heads with the local consigliere.
Maybe relaxing at a bar that certainly isn't filled…
Halfway out of the sewers, Book and Ocean try to make it back to Hamlet Opening with their mysterious device. Book tries to make a friend.
This one is mostly underground manicures and art criticism.
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Book and Ocean find themselves in the penthouse of local warlord Crandle. The reclamation of the mysterious "TTE" device is within their reach, but can they outsmart, outmaneuver, or out-prank this …
Book and Ocean get up close and personal with the wolves of the maelstrom. Book opens his mind, but will he like what he finds? Can Ocean handle visions that may be a clue to his mysterious past? Is …