Join Danny O Dwyer, Jeremy Jayne & Frank Howley as they riff about games, documentaries and video game development.
Danny talks to Nate Fox & Jason Connell from Sucker Punch about the design of Ghost of Tsushima's open world, close-quarters combat and broad narrative.
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A quick update from Danny on the podcast, and the new version to come.
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We enjoy the quiet before the Arkane storm by talking about Star Trek: Voyager Elite Force, Stone Cold with hair and the dirty pleasure of an atrociously large if else statement.
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This week we discuss the process of creating our documentary on Creative Assembly and chat about Counter Strike, Hollow Knight and Divinity as dive into this week's cheatcode; GROUND.
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Our podcast on (cheat code) TRAVEL dives into the healing power of wandering through World of Warcraft, grocery shopping in Yakuza 0, eating oatmeal mindfully and much more.
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A year after our documentary on Astroneer we catch up with System Era's Adam Bromell to see how the team did at launch, the team's future plans, and chat how good Half-Life: Alyx is.
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With most of the industry housebound we decided to turn to internet interviews for the foreseeable future. In this episode, the first of our new series catching up with past documentary interviewees,…
Cloth Map's Drew Scanlon joins Danny to talk about the trials and tribulations of filming gaming documentaries that focus on the location, people and politics of places all over the world.
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We sit down with veteran, British developer Rex Crowle to talk about his early career at Lionheads and Media Molecule, and why he left it all to make games in a two-person studio.
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We talk to Yacht Club Games' David D'Angelo about the six-year, five-game development of Shovel Knight. From Kickstarter to Treasure Trove and everything in between.
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Danny sits down with Hugo Martin (Game Director, DOOM Eternal) to discuss how id Software tore apart the DOOM 2016 rulebook and attempted to make a faster, more challenging demons slaying romp.
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Danny & Jeremy do a 2020 catch up by chatting about Outer Wilds, Bastion, Transistor, Gish, The Witcher TV show, and buying legal substances.
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Danny & Jeremy review all the work that Noclip released in 2019 and take a moment to chat about some of their favorites games from the year.
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Frank Cifaldi from the Video Game History Foundation joins us to talk about game preservation, vengeful sharks, and alien-fighting basketball players.
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There's only one thing to talk about this week. Jim Stormdancer returns to help Danny make sense of the return of G-Man as we discuss all the information surrounding Half-Life: Alyx.
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Cornelia (Connie) Geppert visits Noclip from Berlin to talk about the development of Sea of Solitude, having EA as a publishing partner, the creative changes she would make given a second chance and …
For our first podcast in the new studio, we invite Frog Fractions creator Jim Stormdancer over to chat about loot boxes, the struggles of indie development, and the twisted relationship between hards…
Come with us on a horrifying video game adventure and Danny & Jeremy discuss the Noclip community's spookiest experiences. Featuring chat about PT, Dead Space, Fatal Frame, Alone in the Dark, Condemn…
Fresh from a day's filming, Danny & Jeremy chat about the upcoming ESRB documentary, our new landlords, video game museums, our scariest video game memories, plans for Extra Life and the guest you ca…
Upon returning to Oakland, Danny checks in with Jeremy on the new studio, upcoming docs on Creative Assembly, ESRB & Ablegamers, and tries not to talk about Death Stranding.
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