Two old men talking about the art and craft of collaborative storytelling games.
Star Wars has some pretty good villains sometimes. Your roleplaying games can have some pretty good villains in them too!
Kristoffer's failings as a parent are a jumping-off point for a discussion of themes, tone, and context in storytelling and role-playing games.
In this episode of No Plot, Only Lore, we dive deep into the rich and varied world of media homages to Dungeons & Dragons. Join us as we explore the fascinating intersections between D&D and popular …
We discuss adaptations of role-playing games.
Social and non-combat encounters are great, but can be super awkward and weird to run.
Bringing historical elements into your games is sometimes fraught with peril, but the past contains all the the things that have ever happened, so it's a decent resource.
Josh and Kristoffer discuss 'problem players' and how to deal with them.
We talk about sourcebooks a lot!
We talk about what makes a cool character with basically no notes.
Wherein we discuss the role of house rules at our tables and the difference between a house rule that enhances things and a house rule that sucks.
We talk about how to run a single-session game!
We let Josh go off about Warhammer 40k. Lore is had. Mistakes were made.
Kris and Josh discuss all of the various ways to make your character's gear more memorable and interesting!
A chat about open, honest communication at the table, session zero, and techniques for handling difficult topics.
Going through a few of our favorite (and not-so-favorite) published D&D settings and the sorts of games we like to play in them.
Josh gets to go off on one of his favorite topics as a fair trade for listening to Kris talk about theory for an hour.
Sometimes Kris comes across as a pretentious dickbag. That's because he's a pretentious dickbag. But he's also pretty well versed in rpg theory and critique, so let's talk about that.
Josh and Kris break down planning for a D&D session into small, manageable steps.
Is your role-playing game combat boring? Let us help!
Wherein we discuss the technological tools we use when playing role-playing games.