Miracles and Machines: A Sixteenth-Century Automaton and Its Legend (Getty Publications, 2023) tells the singular story of an uncanny, rare object at the cusp of art and science: a 450-year-old autom…
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun.
The Commodore 64 (C64) is officially the best-s…
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself.
In this first scholarly book …
It’s the UConn Popcast, and Ex Machina, Alex Garland’s 2014 sci fi movie, is a provocative examination of what an updated Turing test for a super-capable AI might look like, if the designer of the te…
How can states use military force to achieve their political aims without triggering a catastrophic nuclear war? Among the states facing this dilemma of fighting limited wars, only China has given in…
In this episode of the Language on the Move podcast, Brynn Quick speaks with Dr. Sue Ollerhead. Dr. Ollerhead is currently a Senior Lecturer in Languages and Literacy Education and the Director of th…
Peoples & Things host, Lee Vinsel, talks with Joshua Brinkman, Assistant Teaching Professor of Science, Technology, and Society at North Carolina State University, about his book, American Farming Cu…
As Twitter enters its own adolescence, both the users and the creators of this famous social media platform find themselves engaging with a tool that certainly could not have been imagined at its inc…
This episode is based upon three readings:
Alan Turing’s Computing Machinery and Intelligence aka The Turing Test paper. Turing starts his paper by asking “can machines think?” before deciding that’…
As part of our informal series on artificial intelligence, Peoples & Things host, Lee Vinsel, talks with Matt Beane, Assistant Professor of Technology Management at the University of California, Sant…
In the present day, Big Tech is extracting resources from us, transferring and centralizing resources from people to companies. These companies are grabbing our most basic natural resources--our data…
In Smart University: Student Surveillance in the Digital Age (Johns Hopkins University Press, 2024), Lindsay Weinberg evaluates how this latest era of tech solutions and systems in our schools impact…
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. …
Digitizing Domesticity in the 1980s: The Intimate Life of Computers (U Minnesota Press, 2024) shows how the widespread introduction of home computers in the 1980s was purposefully geared toward helpi…
In this episode of High Theory, Marcello Vitali-Rosati tells us about bugs! A bug can be a small insect, an illness, a spy device, or a digital malfunction. The computer bug, the ghost in the machine…
The China Business Conundrum: Ensure That "Win-Win" Doesn't Mean Western Companies Lose Twice (Wiley, 2024) describes former CEO of Silicon Valley Bank (SVB) Ken Wilcox's firsthand challenges he enco…
On a winter's night in 1951, shortly after Evensong, the interior of St Paul's Cathedral echoed with gunfire. This was no act of violence but a scientific demonstration of new techniques in acoustic …
All We All Cyborgs Now? (Basilian Media, 2024) is a series of 32 short essay-length reflections on "Reclaiming Our Humanity from the Machine." Now is an excellent time to be thinking about our relati…
Balkan Cyberia: Cold War Computing, Bulgarian Modernisation, and the Information Age Behind the Iron Curtain (MIT Press, 2023) examines the history of the computer industry in socialist Bulgaria. Com…
How do states build vital institutions for market development? Too often, governments confront technical or political barriers to providing the rule of law, contract enforcement, and loan access. In …
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Sat 16 Nov 2024
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