Negative Modifier is a TTRPG podcast that specializes in darker, more atmospheric games like Delta Green, Kult: Divinity Lost, Call Of Cthulhu, Vaesen, and much much more. https://linktr.ee/negativemodifier
Join Agent Jotun and Charley for a relaxed discussion style deep dive into the lore and references of The J-Cell Files, Call of Cthulu, and Delta Green. Heavy spoiler warning.
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At what point doeS a musEum become and Maze, and at what point Does a maze become a priSoN?
It appears all roads eventually lead to Carcosa, at least ones in the middle of Kansas it seems
J-Cell investigates a truly mysterious Green Box
J-Cell meet Charles Xanthous, Charles Xanthous meet our listeners
Alibis are established, excuses are made, and bosses are thrown up on all in an attempt to create some much needed space for J-Cell to operate
J-Cell finds themselves out in the metaphorical cold and haunted by a strange Yellow Sigil
J-Cell brings their hunt for Herr Felder and their time in Idaho to an end
J-Cell concludes their farm business, but their mission is not quite over
Herr Felder's zoo was just the beginning of horrors the ancient wizard has collected and created
J-Cell begins to wish the had been wrong about the farm
J-Cell narrows in on Herr Felder
J-Cell begins it's hunt for Herr Felder
J-Cell's investigation into Témoins De Cocodril comes to a violent end
Things heat up for J-Cell as they finally come face to face with Témoins De Cocodril
J-Cell's southern excursion begins to take a turn for the weird
J-Cell continues it's investigation of small town Louisiana
J-Cell is deployed to rural Louisiana on their next assignment.
The Thing In The Tank is loose, J-Cell has taken a beating, and the operation takes a hard turn from clean-up to desperate containment.
J-Cell's inaugural operation continues. Join Agent Jackal, Agent Jetlag, Agent Jotun, and Agent Jumper as they continue to unravel former Delta Green Agent Clyde Baughman's mysteries.
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