Tom welcomes on Mathew Gibson. They discuss Mathew's early experiences and Tom tries to talk about the religion of ADnD with the sadness that RuneQuest did not stay with Mathew long after his evangel…
Tom starts talking with Chris about Unearthed Arcana. They briefly touch on the Teenage Mutant Ninja Turtle rules (circa 1985). Chris starts the discussion on house rules. This digresses quickly into…
Tom welcomes Chris Abbott onto the podcast and they discuss origins stories, ye olde games systems and favorite dynamics of Chris' in games. Tom asks about Chris' renaissance in role playing. Tom tou…
Tom revisits solo play testing for a listener, talks a little bit about attribution framed in Kev Adams addiction and welcomes the possibility of some dialog coming up.
How do weapons impact gameplay? Are there interesting areas to explore when creating rules around weapons.
How do weapons impact gameplay? Are there interesting areas to explore when creating rules a…
Tom explores the potential to create interesting rules around wounds or health in a game. What impact does the representation of these statistics have on gameplay.
One of the defining factors in any game is how movement is coordinated over turns. Tom looks at the many possibilities when creating rules of movement in games.
Tom discusses how he tested the rules for Just Plain Chaos by himself before he took the rules to a group to play. He also talks about reaching out to square-base fantasy rules authors and Oldhammer …
Tom introduces the Just Plain Chaos role-playing game rule set. He uses these rules to explore narrative, setting and providing interlinking skills as a means of stimulating game-play.
Tom Barbalet introduces himself and the broad theme of the podcast.
00:16:45 |
Fri 21 Dec 2018
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