Father and son team, Jay and Jack Oatway, bring together two generations of Dungeons and Dragons experience. They discuss fun, offbeat ways to bring more to the table. From how to create characters that challenge expectations, to building a more well-rounded campaign: tune in for fresh perspectives for players and DMs, whether you are new to the game, or are a seasoned veteran.
The Top 101 Things to Do in D&D Before You Die countdown continues in celbration of 100 episodes of Like Dragon Like Son! This week we are counting down from 73-60. Join us as we discuss hot tips on …
We continue our celebration of our 100th episode milestone by counting down our Top 101 Things to Do in D&D Before You Die! This week we are counting down from 89-74. Join us as we discuss hot tips o…
We've reached the 100 episode milestone and are celebrating by counting down our Top 101 Things to Do in D&D Before You Die! This week we are counting down from 101-90. Join us as we discuss hot tips…
We look at a number of ways to spice up your combat, from streamlining play so players get to act more frequently, to adding just the right type of crunchy table rules to provide extra excitement. Jo…
As the fifth edition of D&D continues to evolve (can we say that it's 5.5e, yet?), we see two books being "de-listed" on DnDBeyond this week: Mordenkainen's Tome of Foes, and Volo's Guide to Monsters…
This week we discuss everything Armor Class. From how to calculate the old THAC0 to the bounded accuracy of 5E's system. We dive into the spells, feats, and races that can boost AC. And we take cover…
Conditions are a fundamental component to D&D, but are often misunderstood, or poorly applied. We discuss better ways to use everything from grappling to poisoned, from incapacitated to invisible -- …
We take a look into the newest announcement of D&D settings: Spelljammer. While we don't yet know all the details of how 5e will be different from 2e (the last time we saw official Spelljammer conten…
Sometimes we get misled by the name of a subclass, and probably none more so than Oathbreaker. We discuss where this unusual subclass comes from, the weird quirks it offers, and how to build somethin…
From the decks of a ship to the bottom of the ocean, nothing says adventure like the life at sea. This week we look at ways that players and DMs can create characters and environments well adapted to…
With the release of the adventure, Call of the Netherdeep, D&D has a few new aberrations to check out. Generally as a cohort of creatures, Aberrations probably don't get looked at as much as Dragons,…
Good DMs tell their players how to improve, but GREAT DMs use NPCs to show their PCs how to live up to their true heroic potential. But there are many NPC pitfalls to avoid. This week we look at a fe…
Death can be a real bummer -- especially if you didn't see it coming. While it has always been a part of the D&D experience, how you handle that experience as a DM or a player can be the difference b…
One of the most enjoyable aspects of being a DM can be the time you spend creating a world for your players to adventure within. For those considering building a setting for a campaign, or even those…
Ever needed to carry more stuff than your strength allows? Looking for a place to hide your party for an hour? Maybe your need to imprison a dozen of your enemies? Or store 27,000 cubic feet of gold …
Sometimes we find ourselves grinding through battles only to reduce our foes to zero hit points -- and frankly, that can get a bit boring. So this week we look at different ways you as either DM or p…
Sometimes as DMs we tend to over do it. And when it comes to treasure, it's easy to shovel out mountains of gold. But then what do you expect players to do with it? What if they start spending it in …
'Twas the night before Mid-Winter Fest and all through the house not a creature was stirring, not even a Brigganock. Join us for our annual look at the magic items we hope to see under the tree this …
There are so many interesting feats that you will never get to play. Well you could, if you didn't value an ability score bump more. So here's our hot take: with more and more feats being introduced …
If you are really lucky, maybe you will get a chance to play a long campaign with the same group of players over months, maybe even years. Through countless adventures, the PCs have become seasoned h…