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Knox Game Design - Podcast

Knox Game Design

Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org

Arts Visual Arts Technology
Update frequency
every 29 days
Average duration
56 minutes
Episodes
116
Years Active
2016 - 2025
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Spring ’22 Game Jam – Knox Game Design, April 2022

Spring ’22 Game Jam – Knox Game Design, April 2022

Games created by Knox area developers for Spring ’22.  Theme was “delay the inevitable”. Links and Notes Cult of the Furnace by Jacob – https://gamejolt.com/games/furnace_cult/706365 Possum Blitz by …
00:08:17  |   Fri 29 Apr 2022
Basic 3D Collision – Knox Game Design, March 2022

Basic 3D Collision – Knox Game Design, March 2022

Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review o…
00:21:30  |   Wed 23 Mar 2022
2D Collision – Knox Game Design, February 2022

2D Collision – Knox Game Design, February 2022

Explanation of 2D collisions for points, lines, rectangles, and circles.  Overview of each collision type along with examples and code.  Explanations are general in nature so that they can be impleme…
00:58:30  |   Thu 24 Feb 2022
Dijkstra’s Algorithm – Knox Game Design, January 2022

Dijkstra’s Algorithm – Knox Game Design, January 2022

Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algori…
00:35:15  |   Tue 25 Jan 2022
Particle Systems in Unity – Knox Game Design, December 2021

Particle Systems in Unity – Knox Game Design, December 2021

Explanation of particle systems in Unity, along with modifiers such as emission shape, bursts, color over time, custom shapes, and size over lifetime. Demo project and code – https://github.com/levid…
00:20:13  |   Wed 22 Dec 2021
Stencyl – Knox Game Design, November 2021

Stencyl – Knox Game Design, November 2021

Overview of the Stencyl game development environment for making 2D games.   Explanation of scenes, actors, behaviors, events, and visual coding.  Examples of a number guessing game and simple space s…
00:50:54  |   Tue 23 Nov 2021
Fall ’21 Game Jam Entries and More – Knox Game Design, October 2021

Fall ’21 Game Jam Entries and More – Knox Game Design, October 2021

This month, Knox developers Allen, Jared, and Levi show off their games developed for Fall ’21 and more. Links and Notes Dark Crossings by Allen – https://ldjam.com/events/ludum-dare/49/dark-crossing…
00:34:03  |   Sat 23 Oct 2021
Distributing Your Game – Knox Game Design, September 2021

Distributing Your Game – Knox Game Design, September 2021

An overview of various ways to distribute your video game.  First, a historical look at various physical media that can be used for distributing digital content.  Then a look at multiple online sites…
00:22:52  |   Tue 21 Sep 2021
Strategy Guides – Knox Game Design, August 2021

Strategy Guides – Knox Game Design, August 2021

A look back at strategy guides for 8-bit Nintendo Entertainment System and 16-bit Super Nintendo games. How to Win at Super Mario Bros The Official Nintendo Player’s Guide Dragon Warrior Strategy Gui…
01:19:21  |   Wed 18 Aug 2021
Adding Sound Effects to Your Game – Knox Game Design, July 2021

Adding Sound Effects to Your Game – Knox Game Design, July 2021

Demonstration of how to play a sound effect in various game development environments. This presentation covers Unity, GameMaker, Godot Engine, Unreal Engine (Blueprints), and Pico-8. Source Code – ht…
00:39:01  |   Fri 23 Jul 2021
Sound Effects with BFXR – Knox Game Design, June 2021

Sound Effects with BFXR – Knox Game Design, June 2021

This month’s Knox Game Design covers the BXFR tool for generating sound effects for games. A look at different sound effect types, modifying sound effect properties, using the mixer to combine effect…
00:55:55  |   Sat 26 Jun 2021
Spring ’21 Game Jam Entries – Knox Game Design, May 2021

Spring ’21 Game Jam Entries – Knox Game Design, May 2021

Knox Game Design had two great entries for Spring ’21.  The theme was Deeper and deeper.  Let us know if we missed your game entry and we will add it to the list! Delve Inc. by Jacob You play as a dw…
00:35:04  |   Wed 12 May 2021
Image File Formats – Knox Game Design, April 2021

Image File Formats – Knox Game Design, April 2021

Comparison of file types for holding image data for textures and sprites in games.  File types include BMP, GIF, PNG, JPEG, SVG, TIFF, TGA, PCX, HEIC, and WebP.  Properties include transparency, comp…
01:35:49  |   Mon 19 Apr 2021
Sorting – Knox Game Design, March 2021

Sorting – Knox Game Design, March 2021

Overview of comparison of data types, sorting algorithms, and run times. Demonstration of sorting in Unity with C#, GameMaker with GML, Godot with GDScript, Unreal Engine with C++, and Pico-8 with Lu…
02:06:46  |   Mon 22 Mar 2021
Mazes – Knox Game Design, February 2021

Mazes – Knox Game Design, February 2021

How to generate mazes using Prim’s and Kruskal’s algorithm. Example implementations in Unity with C#.  Methods for solving mazes.  Demonstration of maze generators available on the web. Demo project …
01:14:47  |   Tue 23 Feb 2021
Animation in Blender – Knox Game Design, January 2021

Animation in Blender – Knox Game Design, January 2021

Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment.  Explanation of how to assign a mesh to an armature and weight painting.  How to cre…
01:14:51  |   Sat 23 Jan 2021
Allegro – Knox Game Design, December 2020

Allegro – Knox Game Design, December 2020

Overview of the Allegro game programming library.  Compiling a legacy Allegro game with DJGPP through DOSBox.  Installing and building a game with Allegro 5 in Visual Studio.  How to use event and po…
02:03:14  |   Wed 30 Dec 2020
Raspberry Pi Arcade – Knox Game Design, November 2020

Raspberry Pi Arcade – Knox Game Design, November 2020

Overview of building a Raspberry Pi arcade system.  First build was a Raspberry Pi (1) Model B and the second build was a Raspberry Pi 3 Model B.  Explanation of what components and tools are needed.…
00:47:56  |   Sun 22 Nov 2020
Fall ’20 Game Jam Recap – Knox Game Design, October 2020

Fall ’20 Game Jam Recap – Knox Game Design, October 2020

A recap of the Fall ’20 game jam plus a post mortem. Also what others on the Knox Game Design Discord have been developing. If you are interested in attending a Knox Game Design meeting either virtua…
00:34:25  |   Sat 24 Oct 2020
MonoGame – Knox Game Design, September 2020

MonoGame – Knox Game Design, September 2020

An overview of creating a game with MonoGame.  Installation of MonoGame development environment using Visual Studio.  Handling input devices such as keyboard, gamepad, and mouse. How to load assets s…
01:17:15  |   Fri 25 Sep 2020
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