Welcome to the Isle of Misfit Rolls!
A D&D 5E actual play podcast based in a home-brew world of Virtes, where 5 death row inmates are forced to save the world from being overtaken by Darkness. Whether you're a Gnome Barbarian, or a Goliath Wizard, all are welcome on the Isle of Misfit Rolls!
The night of the masquerade finally arrives, but the evening might not be a total waste as the party learns more about themselves and the customs of Trempette.
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The party reunites and deals with the situation they created in Trempette.
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Chak tries to do right by Tali, but it doesn't end up going as smoothly as he planned.
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Tali and Aviana race to find Chak before something else bad happens. Tavruk and Almas have a great day.
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The team is prepped for the masquerade, but they find out that they might have more pressing issues to attend to.
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The team starts their evening with a talk. The night does not end so peacefully.
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The team gets a ride to Trempette, where they're treated to some rest and reward. Well, the promise of one, at least.
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The team makes their way to Trempette, dealing with road hazards and The French.
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Welcome to Mis-Cast, our behind the scene's interview show all about the players, characters and world.
This week we answer more listener questions!
We cover episode 6-10.
After a night of revelry and relaxation, the team finds themselves with little to do. Other than accept the summons from Lord Bach.
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With the Darkness sealed in the mirror and the mines returned to normal, the team is treated to an evening of celebration, and a peculiar invitation from an interested party.
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With no way out but forward, the team must find a way to purge the Darkness and escape the depths of the underground.
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Continuing their delve into the mine together, the team has to race against the clock as the situation around them crumbles.
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Welcome to Mis-Cast, our behind the scene's interview show all about the players, characters and world.
This week, we introduce the cast & figure out how they built the characters they play, plus rea…
The team has to deal with invasive flora and fauna before it kills them.
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With the above world sealed behind them, the teams continue their way into the mines. There's no way things can keep being this easy, right?
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Now split, the two halves independently decide the best way to meet back up, is make it to the bottom.
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The team encounters some difficulty with gravity during their descent into the mines.
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The team terrorizes some more locals before making their final preparations to venture into the underground.
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Ultimatum received from the Church, the team is sent to the dying down of Brisbane. Resigned to their fate for the time being, they search for a heading trying to get the mission over with as fast as…