What's the point?! Join Adam and Tiana for some friendly, off-the-cuff discussion about their ideas on D&D, RPGs, or just games in general!
On this delight-filled episode, we welcome the incredibly, astonishingly, flabbergastingly, nigh-incomparably knowledgeable AJ Pickett of The Mighty Gluestick! The man wings his way into our virtual …
In this episode, Andrew and Adam decide to get creative... DANGEROUSLY creative, because they decide they're going to play around with the content Andrew has been working on for Nord Games upcoming b…
In this episode, Adam and Andrew take a look at what to do when the adventurers aren't adventuring! Downtime is important, and it helps flesh out not only the characters, but the world they exist in,…
In this episode, Andrew and Adam get to talking about a whole bunch of different things, and wind up talking about the first session of Andrew's Curse of Strahd session, and how things went. This wou…
Welcome to season 2 of Inspiration Point! In our first episode for 2021, in the spirit of new beginnings, we want to think about how to bring new people into the hobby of playing tabletop role-playin…
In our nineteenth and final episode for the year of 2020, we welcome special guest Nathan Stamper on the show! Nathan is a skilled role-player, trained theater professional, and also the very first G…
In our eighteenth episode, Andrew and Adam have gotten their hands on Cyberpunk 2077, and it's time to hash it out. They take a hard look at an incredibly ambitious game, and give their honest, heart…
In our seventeenth episode, Adam and Andrew decide that it's time to talk about prepping. No, not doomsday prepping. Prepping for your games! We talk about why prep is important, take a look at some …
In our sixteenth (and belated Thanksgiving) episode, Andrew and Adam take some time to do something very important: think about what they're grateful for. We talk about food (Andrew even provides a s…
In part 2 of our fifteenth episode, Adam and Andrew discuss how being a player and a game master can be a real art form, and take a look at some ways we can all try to push ourselves and get the abso…
In part 1 of our fifteenth episode, Andrew and Adam undertake a fun creative effort and come up with two interesting villains, and some very interesting circumstances that surround them.
Support the s…In our fourteenth episode, Adam wants to explore when (and when NOT) to pull punches or otherwise intervene to avoid character death. Heresy? Tune in to find out! After that, Andrew wants to talk abo…
In our thirteenth episode, Andrew thinks it's about time to help us break free of the comfort zone, and throws out a few ways we can try to do that. Adam, on the other hand, wants us to make the GM's…
In our twelfth episode, Adam brings up the ever-popular topic of homebrewing and creating our own cool stuff. Andrew decides to take a look at how allowing passive successes and not asking for too ma…
In our eleventh episode, we cover our new show format, Andrew wants to talk about the virtues of doing dumb, crazy things in-game, and Adam wants to talk about how to make dialogue sharp, meaningful,…
In our tenth episode, Adam wants to talk about inter-party communication, role-playing amongst ourselves, and ways to get characters interacting with one another. Andrew wants to explore the wonderfu…
In our ninth episode, Andrew wants to talk about how hyped he is for Cyberpunk 2077. In keeping with the subject of video games, Adam brings up the topic of taking ideas from video games to use in ou…
In our eighth episode, Adam advises us all on the importance of grounding our creations in reality and the added depth that it can bring. Andrew wants to explore some territory that is unfamiliar to …
In our seventh episode, Andrew cracks open Keith Ammann's The Monsters Know What They're Doing (and spoiler alert: the monsters know a lot). After that, Adam wants to talk about character arcs, and h…
In our sixth episode, Adam takes a look at Bartle's Taxonomy, where we look at what kind of different categories of player are out there, and the stuff that makes them tick. After that, Andrew talks …