All tabletop RPGs require some improv, but what if you lean into the improv as much as possible? Join our cast of trained improvisers and tabletop enthusiasts as we switch off between short-form and long-form RPG campaigns using a whole slew of different game systems, all with an emphasis on collaborative discovery and high-quality performance.
”Short-form campaigns”, you ask? In these campaigns, we create and explore a brand-new world from scratch every month using the Fate Accelerated RPG system! When we sit down to record, nobody—not even the GM—knows who their characters are, or what the story is going to look like.
”Long-form campaigns”, you continue? These are more like the campaigns you’re probably used to, with a consistent set of characters adventuring over an extended number of sessions. Which RPG system will we play next? Who knows! We’ll just find out as we go.
Episodes release every other Wednesday. Content is non-explicit.
If your podcatcher uses seasons, here’s what appears in each season:
• S1: Fate Accelerated Campaigns
• S2: Ten Thousand Things (Avatar Legends)
• S3: Blades in the Daofei (Blades in the Dark/Avatar Legends)
• S4: Varrick World (Avatar Legends)
• S5: The Tension Builders (Bump in the Dark)
• S99: ImpTab Unpolished Episode Previews
• S100: Bonus episodes, including CYOA books, cast interviews, improv discussions, and anything else not directly related to any of the other seasons.
The ABBA concert may be in shambles, but that's not going to stop our villains from chasing Bond to the ends of the earth! Dr. Bobblehead starts a fire. Dr. Manhattan summons a homunculus. Jaws bites…
Bond has weaseled his way out yet again! It's time to settle this score, once and for all. If our villains can just come up with the right foolproof plan... Dr. Bobblehead builds a bot. Jaws bites th…
The people all love James Bond, but do they know who he really is on the inside? To get a true sense of how terrible he is, let's see it from his enemies' perspective. Dr. Bobblehead shoots lasers fr…
Connor and Ned have been mining from the same deep wells of obscure geekery since long before they met. Join them as they discuss that commonality, along with a whole slew of other topics!
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Patr…
If we only had a brain and a heart, eh? With two artifacts acquired, the crew of the SSS Swamp are halfway to unlocking The Curtain to find the man behind, but a bigger threat looms outside the Emera…
Chart a course along the Yellow Brick Road system, Helmsman Catner. We're going to Oz! Captain Butz tries on some very fancy shoes. William Catner and Leonard Cattoy fall off the catnip wagon. Office…
Faced with an old enemy once believed to be long dead, the crew of the SSS Swamp has to take some evasive action if the want to avoid being assimilated! Will resistance be futile? William Catner and …
Space—the Final Frontier. These are the voyages of a bunch of very underqualified fairy tale misfits whose home planet got destroyed, and are now floating around through space trying to find their lo…
A duel to the death for the hand of Miss Cadence! Who will win? Colonel Fuzzwilliam, or Scooter? Miss Cadence reads some obscure law books. Janice tries to remember a song. Colonel Fuzzwilliam choose…
Oh dear, a new arrival has thrown the ball into a bit of a tizzy. Plots are devised as ulterior motives are brought to light, one by one. Miss Cadence meets a kindred soul. Colonel Fuzzwilliam is bes…
A grand ball is being held at the Fuzzwilliam estate! 'Tis surely the perfect opportunity for young gentlefolk to find romance, is it not? Miss Cadence makes a big entrance. Colonel Fuzzwilliam remem…
Regency drama is afoot as a destitute mother and daughter must seek assistance from one of the most wealthy persons in all of Muppeton! Miss Cadence puts her neck out. Mrs. Janice seeks to relive her…
Since the very first episode of ImpTab, JP has been bringing primo goofs to our stories. A good ol' nerd with a long history on the stage, JP joins Ned to talk about their experiences performing toge…
Having finally reached the Community Center, our heroes must confront the true mastermind behind all these hauntings—a mastermind wearing a very different face than expected. Bob puts his upgrades to…
Our heroes are about to go face to face with their toughest foe yet—Rick Moranis! How will they make it out of the mines, and can they free all their friends/former lovers in the process? Patrick sha…
Ghosts in the sewers? That ain't gonna fly! But what strange things will our investigators find in the depths? Louise breaks some hearts. Patrick impresses some ladies. Bob thinks in three dimensions…
Trouble's afoot at the Stardew Valley community center! How are we supposed to fix up the place with all the haunting going on lately? Louise takes the initiative. Patrick makes an entrance. Bob digs…
Maze: check. Pinball: check. Now we just gotta catch up with that rotten Zonik and put an end to all this skulduggery!
The book read in this episode is Sonic the Hedgehog Adventure Gamebook 3: Sonic …
Finally out of that blasted maze, Sonic and Tails find themselves in a maze of a different sort—who's ready to play pinball in a book, folks?
The book read in this episode is Sonic the Hedgehog Adven…
We're finally doing a Sonic book that hasn't already been done by 8-Bit Book Club, look at that! In this one, Sonic must investigate reports of a strange doppelgänger doing terrible things while disg…