A weekly talk show ruminating on exactly what is wrong in the world of Apple and related technologies and businesses. Nothing is so perfect that it can't be complained about. Hosted by John Siracusa & Dan Benjamin.
John Siracusa and Dan Benjamin continue to discuss John's review of OS X 10.8 Mountain Lion. On this episode: iCloud storage APIs and user interface, sandboxing, Gatekeeper, Retina/HiDPI, Scene Kit,…
John Siracusa is on vacation this week, so we instead present its ersatz replacement, 'Kindacritical', with Dan Benjamin, Marco Arment, and Merlin Mann.
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John Siracusa and Dan Benjamin discuss—what else?—John's review of OS X 10.8 Mountain Lion. There's so much to cover that this will have to be a multi-epsiode topic. On this episode: purchase and i…
John Siracusa and Dan Benjamin talk more about a potential smaller iPad, OUYA's challenges, what makes a successful Kickstarter project, how the Penny Arcade Kickstarter could have been more attracti…
John Siracusa and Dan Benjamin discuss the OUYA Android-based TV gaming console Kickstarter project, the unprecedented Penny Arcade Kickstarter project to remove ads from its web site for a year, and…
John Siracusa and Dan Benjamin discuss rumors of a new, smaller iPad, Marco Arment's experience with and reporting of this week's App Store data corruption problem, Apple's response, and the continui…
John Siracusa and Dan Benjamin discuss alternate motivations for the Microsoft Surface, Google's new Nexus 7 tablet, the history and value of reparability in computer hardware, and the possibility of…
John Siracusa and Dan Benjamin discuss the Microsoft Surface. It's a tablet! It's an ultrabook! It runs Office, Windows, and your existing x86 applications…unless it's the ARM version. And why is…
John Siracusa and Dan Benjamin discuss—what else?—WWDC: the hardware and software announcements, John's chances of getting his review done on time, John's WWDC survival gear, and the one time a year …
John Siracusa and Dan Benjamin discuss the latest crop of iPhone 5 and WWDC rumors, E3 2012, the current state of the traditional game console market, and the elephant in the gaming living room: Appl…
John Siracusa and Dan Benjamin discuss more optimistic prospects for a new Mac Pro, the latest round of iPhone 5 hardware rumors, and the intriguing possibilities for WWDC implied by the large number…
John Siracusa and Dan Benjamin talk a bit more about patents and copyright, revisit the sources of lag in human/computer interactions, revise the probabilities of retina-display Macs, MacBook Pros wi…
John Siracusa and Dan Benjamin, inevitably, revisit the topic of patents, attempting to address a wide array of listener feedback. For the hearty listeners that make it through the patent talk, there…
John Siracusa and Dan Benjamin discuss the various ways that Apple takes money from transactions involving the App Store, lessons from gaming and gamers for the larger software world, why nothing is …
John Siracusa and Dan Benjamin discuss meeting Apple employees at WWDC, the latest round of iPhone rumors, RubyMotion (a new product for writing iOS apps in Ruby), the distinction between producer, …
John Siracusa and Dan Benjamin discuss the WWDC ticket sales kerfuffle and the potential future of the conference, then revisit the topic of gaming as a form of art with some uncommon characteristics…
John Siracusa and Dan Benjamin revisit software updates (paid or otherwise), then discuss various screen size possibilities for the next iPhone, the historical and ongoing dilution of the concept of …
John Siracusa and Dan Benjamin talk more about paid upgrades in the Mac App Store, how Apple is reshaping the software market (intentionally or otherwise), Readability's role as a middleman as compar…
John Siracusa and Dan Benjamin try to put the topic of car engine noises to bed, then discuss value of "enterprise" businesses, RIM's possible future as a services company, Readability's business mod…
John Siracusa and Dan Benjamin discuss the display of large images on iOS devices, Apple's latest web standards proposal and "rogue" implementation in WebKit, RIM's new enterprise-centric strategy, a…