What do you get when three brand new adventurers join a mysterious disappearing guild of vigilantes? How about when three pirates are killed by a death goddess and ordered to save the world of Fantasy Europe? Or when you cross a Mandolorian with two Jedi, one estranged, and one with an experimental lightsaber? You get GuildFellows, a seasonal anthology TTRPG actual-play podcast. Join us every Wednesday for new episodes in our latest adventure.Contact: [email protected]
Both crews finally go on trial for the attempted assassination of Tsarina Nina. Things quickly turn violent when the suspect reveals themselves. Many face the hand of justice.
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The mystery of the assassination attempt grows ever deeper. Sinead and Arthur keep a close eye on a shady figure, and Q continues their attempt to wrangle a hurricane.
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When we find out the Tsarina has been poisoned by someone on the ship, our crew springs to investigate. Arthur and Q hunt down some shady suspects while Sinead recruits some extra eyes and ears. In t…
Our seafaring adventurers join on board the mysterious Usuran ship for a feast and a dance. Though, things get interrupted when something unexpected happens....
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After experiencing a foul smell, our adventurers navigate a tricky situation with the crewmates. Sinead calls a meeting. Q sings a song. Arthur remembers something important.
After an important conversation with a militant leader, Q, Sinead, and Giusseppo have an important discussion about where the party is headed, and their future. Arthur sulks.
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After leaving the courthouse, both Q and Arthur take some time to have a heart-to-heart with Sinead. The gang goes on a shopping spree on their last day in San Felipe, right before learning a dark se…
After getting caught in a black magic market sting, Sinead faces trial in the Castillian government, run heavily under the Vaticine authority. She's threatened to be burned at the stake, and our othe…
In this episode, our party finally makes it to the port town of San Felipe. After Sinead teaches the crew about the buddy system, each of our adventurers goes off to explore the city on their own. Ar…
Q and Sinead continue to talk to their spirit friend to figure out a way to bring his wife back from the dead. Arthur helps, I guess. Q and Arthur help the spirit through a hell dimension with Q's bl…
After a successful first night on the new ship, our party is awoken by a wail in the middle of the night. When going to investigate, they find something none of them were expecting.
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After a bloody battle on the Castillian ship leaving both captains dead, it's time for some new leadership. Will our party be able to step up to the plate? While Q gathers information on a mysterious…
After making their way onto the pirate ship, a battle looms ahead of our party. Arthur leads the charge, Q makes negotiations, and Sinead spares a life (and gains a few Hero Points on the way).
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As our party gets swept aboard a rogue pirate ship, each adventurer finds their new place on the ship. Arthur tends to his wounds after his stupid decision to destroy the ship, Q attempts to find som…
As our sailors set sail away from the country of Montaigne, they face their biggest threat yet. Q is forlorn, Sinead gets irritated, Giusseppo is no help, and Arthur makes a terrible, TERRIBLE decisi…
The tides are turning as the crew is getting swept into a peasant-class revolution. Giusseppo offers that there's only one way to prevent this from being a continent-wide war... but will our party jo…
As our travelers explore the port of Montaigne further, they each get a much needed day to treat themselves. Queue relaxes. Arthur stands guard. Sinead learns a new game. But as the night falls, some…
As our travelers finally venture out of the world of the Island With No Name, they venture into the world of the living, and onto the shores of dazzling Montaigne. On the way, Arthur and Q have a dri…
After a startling confrontation with the mysterious Lady Arbal, the team finally escapes the Island With No Name. With Prince Giusseppo at their side, Queue, Arthur, and Sinead sail away and face a b…
Venture with our travelers into the world of the Island With No Name. Queue takes on a challenge, Sinead and Arthur take a bet, Giussepo continues to be moody, and her highness reveals a dark secret.…