I am always looking for an excuse to make a new friend. Sometimes I will go to the local tavern and just start talking/ arm wrestling folks if I am feeling frisky. Sometimes fate sends you back to yo…
Hello! This episode is a little weird. Instead of getting back in to our hard RP selves we take a step back and discuss what the gang will look like in our new 5e bodies. There are changes. There is …
We were so very lucky to have the amazing opportunity to record this episode live in front of a studio audience. Now, we put on a visual show so that the audience had something to look at while they …
All people need to watch out for their influences. Sometimes they can overpower who you really are and make you do terrible things. Maybe they will even turn you into a monster or maybe even a terrif…
It feels like it has been a long and tough road, but here we are inside the tower of Yeenoghu where our brave little buckster is holed up. It will take great strength and courage to rescue our little…
When your boy gets punched in the face there is nothing else for you to do other than to Break Bad and and protect him. And sometimes you need to send a message that punching strangers is not ok. Not…
Now that we are a part of the seedy resupply element entering Yeenoghu’s terrible town, the gang has to do their best to blend in. We look great. Our gnoll impressions are spot on. Nothing can go wro…
With the very real threat of actually infiltrating this Gnoll Death City looming ahead, the party must noodle this whole “How do we sneak into an evil city of evil monsters??” It seems impossible, bu…
Maybe we made poor decisions sleeping in this old drafty tavern. Welp. That choice was made. There is nothing to be done about it. Now we have to put on our adult pants and deal with the consequences…
Having found this terrible gnoll god city, the gang realizes that they have to scoot on ahead and save a smaller non-gnoll god city from being destroyed. I still am deeply bothered by Yeenoghu’s city…
Ok! We are ready to do this whole “save the world” thing. Just one quick stop. Just a tiny little short pause on the world saving bit. JUST a slight detour to save Bucky. Heck, this place has gone ba…
Whoaaaaa! Are we back here inside our bodies?! What another strange event to befall this ragtag group of would be heroes. And is that the dapper Thom the Dragonborn awake and walking around and such?…
Having survived the initial wave of demons and baddies the back in time crew come face to face with a being of amazing power. I won’t spoil the surprise here – but you better bring an extra pair of p…
Having bested those strange rooms that Riekert Svenson set up the gang prepares themselves for a nice night. They have earned a nice feather bed and maybe a fine meal. But, can they really trust this…
Why do all these strange things happen to us? We just want to have a nice night with friends, maybe save the world. Nothing big. Nothing special. But no! We have to go deal with this zany necromancer…
Necromancy is the most metal of all magics or mancies in all the realm. Why did it take so long for us to hang out with a most choice Necromancer is a question for the ages… But we corrected our mist…
Having bested those noodly demons, the gang preps themselves for the next big step – taking down Fennekin. It would be madness to whisk our way straight his flying sky fortress over the demon void th…
This is a land of monsters and horrible demons. We should have known that we were never safe. Honestly, if you are asking me, those damned demons attacking us was more of a “when” then an “if.” Some…
Well, it looks like your heroes have to make a tough choice. Maybe the knowledge found within the Demonomicon was actually a curse? Maybe it was better to be ignorant? Regardless they are now closer …
Having allowed Zird to Zird up the demon protection barrier outside the White Dome of Fairmire, your plucky group of adventurers is now forced into yet another dicey situation. A large group of demon…
01:13:00 |
Mon 26 Jan 2015
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