A wide-ranging actual play tabletop RPG podcast with an emphasis on characters and comedy
In this session zero episode, the players create their clutches – groups of five stupid, scrawny goblins spawned in the Green Pits beneath the Great Battle Camp. Next, they determine what their quest…
After a chaotic maritime chase and deadly fight on board The Dreadyacht, the lifeguards are confronted by Keith and eventually square off with Chuck himself, attempting to end the monster’s reign of …
Investigating at the marina, the lifeguards meet a colorful local who provides them with valuable insights as well as a helpful tool of his own design. Afterwards, following a lead, the Floridians ma…
Searching for a runaway dog, the lifeguards uncover a secret section of beach, and later, discover more clues hiding behind locks in Lifeguard Tower 1.
The lifeguards have an altercation with drug dealers on the beach and manage to get some key info about the supplier of sand. Unfortunately, something bad washes up on shore the next day.
Experienced lifeguards Tami Lee, Ivan “Van” Semenov, and Buzz Malibu are hired for nightshift positions at Coral Rock Resort, located on tiny San Paco Island off the southwest tip of Florida. After d…
Crossing the Triangular Sea, Rufus, Merrium, and Puck come upon marine creatures with desirous intent, but they strike a deal and are gifted a magical weapon, along with directions to a secret entran…
After agreeing to rescue the waterman held hostage by bandits in a nearby lighthouse, the party’s plan to split up goes awry, and they each find themselves engaged in losing battles. In the end, only…
Having reached the city of Illyria, the party is devastated to discover that a tragedy has befallen Poppy’s clockmaker relatives. Taking the baby to the Temple of the Triacontagon, they are dealt yet…
Guided by the soft red glow of bioluminescent fungi, the adventurers traverse the goblin shortcut known as the Underdark Road. Confronted by such creatures as the Norker, Invisible Hobo, and Dire Gee…
While bivouacking along the way to Illyria, Puck, Merrium, and Rufus are attacked in the night, leaving one of them barely clinging to life. The next day, an encounter with a hill giant leads them to…
At a tavern in the village of Varna, a cutpurse, bounty hunter, and fortuneteller learn of great riches to be found in the city of Illyria. After assisting a local with a romantic dilemma, the treasu…
Once inside the late Erasmus De Rippe’s manor, Percival Skorbeck, Chadwick Southwark, and Orchid Calaver enter the basement and discover a possible means of defeating Firiel. Tracking the demon to a …
The gathered devise a method of summoning the demon Firiel into the material world, but unforeseen circumstances result in evil being unleashed upon the streets of Sourshire.
Three strangers are brought together on a dark night to discuss and hopefully defeat a supernatural adversary that has affected each of them.
Rescuing Roger Goode from his cell in the dungeons of Nottingham Castle, the outlaws attempt a dangerous escape, eventually making it back to Sourhampton. There’s no time to celebrate, however, as th…
Having summoned the demon Firiel, the heroes are granted magical powers to aid them in rescuing Roger Goode. After some preparation, the outlaws execute their plan and make their way into the dreaded…
After showing up unexpectedly in Sourhampton, Robin Hood himself accuses the heroes of poaching on his land and demands a percentage of their takings as dues. Unwilling to pay, the heroes agree to a …
While the villainous Prince John rules London in King Richard’s absence, three outlaws band together to redistribute the wealth. The overconfident bastard Arthur Brown, runaway boy Spencer Twiddy, an…
With Dr. Patel now in their possession, Al and Howitzer seek a hideout to get off the streets and assess the situation. Once there, the elven scientist surprises the runners, throwing yet another mon…