God is the Game Master and no matter how the dice fall the game plays on.
Technological advances are everywhere – and that includes our board games. Whether it’s the increase in digital implementations of the board games we love getting to our tables or video games that ta…
What makes a game objectively bad? It was the question that was asked of the internet from the folks at Board Game Blitz on their twitter feed. Naturally, we were curious about that concept too – but…
We got a chance to send a team out to Gary Con X this year to help them bring back their board game library after it had disappeared from the event for a while. In this episode, we have Shawn and Dan…
Daniel and Shawn lead a team – Zack, Hope, and Chuck – to Gary Con X in Lake Geneva, Wisconsin. Their mission: to answer the call and bring board games back to the convention built in memory of Gary …
With the rest of your hosts off either on ministry related trips or gearing up for them – it’s time for another solo-Mike episode. You didn’t think you were done with them did you?
We live in a world…
Why stop at three when you can have four? The time has come to pay the piper as Mike returns to the…uh…mic! While we have our fun welcoming back our fearless leader, we though…
Daniel, Jeff and T.R. discuss what it means to bring a game to the table. How deeply does (or should) game designers and players consider what go…
In this episode, Jeff, Daniel and guest wise-man T.R. Knight gather in the Green Dragon to discuss their love of Tolkien. Like so many fans, it’s influenced art, music, li…
On this episode of Game Store Prophets, the group is sans el presidente, but have gathered some new hotness in the form of a guest host. As the triumvirate forms,…
Each year we try to point out some of the games, people, and resources in the gaming world we think are worth looking into – whether they came out this year or they just did something special that gr…
It’s that time of year again when we take stock of the games that we have seen over the past year’s gaming and reflect on it for our listeners. This first “end of the year” episode has your three hos…
In this episode – we take obnoxious scheduling difficulties and make lemonade with them. That’s how this works right? This is a solo-mike episode where I spend some time talking about my whirlwind to…
Playtesting a game design is a hard process. It involves understanding the rules before you, building off of what has come before you, being willing to kill your darlings to find something better, an…
In this episode – Daniel takes on his first shot to dive into games past and bring out some gems in the archive dive. He surfaces with two dice-related games (I know, surprise surprise) – Machi Koro,…
The start of this episode finds me introducing our first and only official segment here at GSP. We’re calling it the Archive Dive – an opportunity for us to highlight titles that are over a year old.…
A conversation about what I should obtain for my next game purchase lead us to a discussion about the constant chase for getting all the newest and shiniest games on the market. How do we prioritize …
Daniel returns for this episode with a recap of what he saw at Gen Con this year. While we do talk about some of the great games that Daniel played/saw at four of the best days of gaming – we also ta…
Many of our usual hosts are off dealing with other things at the moment, so I asked our new intern Jonathan Campoverde to come on the podcast to tell our wonderful listeners a little bit about himsel…
We start out briefly talking about Daniel’s latest raffle and our participation in #GenCant – before getting into the meat of our discussion. Following part 1, we bring you our 2nd pre-Gen Con podcas…
This first installment of two Gen Con focused episodes of GSP. In this episode, we talk about the overall experience of Gen Con and while we think it’s worth going. We talk about the experiences we’v…