Frontier Fiction is a casual, real play Dungeons and Dragons recording to bring the magic of tabletop roleplaying from our snow capped mountains of Alaska to hearths and halls of fantasy fans the world round.
Well, now that they have intervened in the action... there appears to be a mess. The party splits up to tie up some loose ends, investigate strange and mysterious occurrences, and wait out the stor…
There seem to be some thugs interested in Marvin, the halfling noble that the team has been hired to tail. Will they watch how this plays out? Or step in and lay down the law...? Well. They never h…
There is no doubt that the team is skilled, but can they work together toward a common goal? Dacien tries to coordinate efforts to tail a short fellow and see if he is up to anything dubious...what…
Still uncertain of their larger purpose, Dacien leads the party in seeking out a job to provide them with an opportunity to coordinate and explore their abilities, as well as maybe make a little coin…
Maeve makes death saving throws while Dacien tries to stabilize her! But if she makes it or not, that winged pig has got to go!
The song Elvish Theme is by Doug Kaufman, licensed under the Creati…
Things start to shape up as we learn more about the characters and their unique lives as they settle in for a perfectly peaceful night. Nothing interesting could happen at all - I am quite certain.…
It's a desert campaign! Meet the characters as the adventure begins. Now featuring music behind our charming voices!
The song Elvish Theme is by Doug Kaufman, licensed under the Creative Commons …
Welcome to campaign two - The Sand Sea - just a few announcements and an introduction...
What more could you ask for?
3-1/2 hours of magic, friends and enemies!
This won't be the last we hear from Chauvin, Shae and Karthus.
Take a trip down memory lane with Karthus.
You never know what names or faces will be important in the future.
On solid groud again, the group trudges through a dense forest where they find unexpected guest.
Chauvin begins to stand his ground with his patron.
Mischief but, is it caused by an outside source or one of their own?
Storms bring many challenges. They also lend clarity to beautiful mysteries.
A new...friend is found on the ship.
The crew plays some games to test his motives but soon find that he might be the one toying with them.
Recovering from a great loss and trying to piece together clues left behind by Veil, the group sails on...but they might not be alone.
It appears that escape is not...impossible.
The group learn shocking facts as Veil makes an unexpected decission.
Overcoming fears together as a team. That's what it's about...or getting shot at and frozen in an ice cube. It's about that too.
People respond to hard situations differently. Chauvin, he just says "no".
This group doesn't seem to respond to authority well. Find out what lengths they will go to to defy those that give them ord…
FINALY leaving the sirens den.
The imp makes a new friend.
Shae explores her magical items with the "help" of the kid.