FEAR INITIATIVE, a weekly horror role-playing game podcast. Join Morgan Peter Brown, Laura Dromerick, Megan Duffy, David Ian McKendry, Daniel Montgomery, Allie Goertz, and Jeff Seidman on their weekly horror inspired RPG adventure. Demons, giant spiders, creepy dolls, and pet racoons.
While on patrol in New Kaladuhr, McQuaid encounters a darkness that tests his faith and dedication.
The adventurers travel through the creche of Prystrit and get put through the ringer. Rael takes a mental vacation
Taking a break from our adventure we tackle Avalon hill's Betrayal at Baldur's Gate.
The adventurers brave the terrors of the Lost Conduit and help a family in need.
Cecil is badgered with some large problems and the adventurers attempt to understand what happened in the now deserted Jurraferlesh before leaving the mountain valley for good.
The day after their showdown with Maldail, the adventurers lay the village of Jurraferlesh to rest, meet some interesting strangers, and Cecil has a brush with death.
The adventurers finally have their showdown with Maldail and things don't go quite as expected.
Agliax offers a tempting proposition but negations become explosive. Arriving at the Fang, the adventurers meet their Doom.
Lilith confronts revelations about her past while hiding from a powerful enemy.
The adventurers make a daring escape from the Army and meet and unlikely savior.
Our adventurers delve even deeper into the mystery of Spirit Hollow when they discover a hidden passageway underneath the town.
Our heroes discover a startling secret about the eyeless goblins.
After most of the party is nearly killed fighting a woman who's innards were replaced with bugs, it's finally time to get out of this horrible, creepy town. The greener pastures and safety of Spirit …
Leaving Jurraferlesh is way harder than it needs to be, especially when corpses keep popping up. The local priestess has a message for Nightshade and Cecil has an encounter with the Drowned Drow.
Our adventurers learn that things can always get much, much worse when they're stuck in a house surrounded by a horde of zomblins. And Lilith has a visitor.
The gang seeks shelter from the rain in an old abandoned house in the middle of the woods. What could possibly go wrong?
A new group of young and idealistic adventurers arrive in the town of Jurraferlesh. Hired to deal with a goblin infestation, the team is confused by the news that the problem has already been sorted …