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Empire Winds of Speech - Podcast

Empire Winds of Speech

Stay up to date with the current events of the Empire as they unfold. And listen to the history, politics, traditions, nations, culture and more of the Empire in the "Bonus" episodes.
All content of this podcast is the original work of Profound Decisions and can be found on the Empire Wikipedia.

Leisure Hobbies
Update frequency
every day
Average duration
19 minutes
Episodes
883
Years Active
2012 - 2025
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Agramant

Agramant

Agramant ======== Eternal of Winter ----------------- ### Sobriquets Agramant - or sometimes the Agramant - goes by a number of names. It is usually identified as male, and is commonly called The …
00:15:49  |   Wed 27 Mar 2013
Rituals

Rituals

Rituals ======= Overview -------- Rituals are powerful magical spells that magicians can learn to perform by buying lore in one or more of the six realms. There are many more rituals than spells an…
00:08:55  |   Sat 23 Mar 2013
Roleplaying effects

Roleplaying effects

Roleplaying effects =================== Overview -------- Roleplaying effects are a core part of the rule system for Empire and may affect your character at any time. Roleplaying effects in Empire …
00:08:16  |   Sat 23 Mar 2013
The Academy

The Academy

The Academy =========== Heroes are not born. They are forged in the fires of experience, and tempered in the waters of wisdom. It is my duty and my honour to help forge the heroes of tomorrow.Chance…
00:13:38  |   Fri 22 Mar 2013
Regio

Regio

Regio ===== Overview -------- The mortal world of Empire is surrounded and infused by six magical realms, which Imperial magicians have named Day, Night, Spring, Summer, Autumn, and Winter. Normall…
00:10:02  |   Fri 22 Mar 2013
Mantle of the Golden Orator

Mantle of the Golden Orator

Mantle of the Golden Orator =========================== Rules ----- ### Autumn Magnitude 7 ### Performing the Ritual Performing this ritual takes at least 2 minutes of roleplaying. This ritual ta…
00:04:36  |   Tue 19 Mar 2013
Wither the Seed

Wither the Seed

Wither the Seed =============== Rules ----- ### Winter Magnitude 150 ### Performing the Ritual Performing this ritual takes at least 10 minutes of roleplaying. If the ritual is cast using the Imp…
00:07:34  |   Mon 18 Mar 2013
Curse of Decrepitude

Curse of Decrepitude

Curse of Decrepitude ==================== Rules ----- ### Winter Magnitude 50 ### Performing the Ritual Performing this ritual takes at least 2 minutes of roleplaying. At the end of the ritual on…
00:03:10  |   Mon 18 Mar 2013
Curse

Curse

Curse ===== Overview -------- A curse is a persistent, harmful magical effect. Imperial lore contains many rituals that create curses. Most are not illegal although their use is overseen by the Imp…
00:07:45  |   Mon 18 Mar 2013
Last Breath Echoes

Last Breath Echoes

Last Breath Echoes ================== Rules ----- ### Winter Magnitude 20 ### Performing the Ritual Performing this ritual takes at least 2 minutes of roleplaying. This ritual targets a character…
00:04:58  |   Mon 18 Mar 2013
Background

Background

Background ========== Overview -------- Your character's background is a synopsis of who they are and what motivates them. It is a vital part of character creation that will serve to distinguish yo…
00:15:12  |   Mon 18 Mar 2013
Whispers through the Black Gate

Whispers through the Black Gate

Whispers through the Black Gate =============================== Rules ----- ### Winter Magnitude 30 ### Performing the Ritual Performing this ritual takes at least 2 minutes of roleplaying. Durin…
00:13:29  |   Mon 18 Mar 2013
Game items

Game items

Game items ========== Overview -------- There are several different categories of item that your character can acquire in Empire, with different rules for each category. For some items Profound Dec…
00:10:20  |   Sun 17 Mar 2013
Fleet

Fleet

Fleet ===== Overview -------- A fleet represents one or more ships; it could be a single large swift vessel or a fleet of half a dozen much smaller vessels. Military Strength ----------------- In…
00:09:15  |   Sat 16 Mar 2013
Mine

Mine

Mine ==== Definition ---------- A mine represents a worked holding. It could be a small but profitable shaft mine, a series of underground tunnels, or it could be something as small as a panning op…
00:02:21  |   Sat 16 Mar 2013
Military unit

Military unit

Military unit ============= Overview -------- A military unit represents a small band of approximately 20 skilled soldiers. The military unit could be as few as a dozen elite warriors or it could b…
00:16:29  |   Sat 16 Mar 2013
Mana site

Mana site

Mana site ========= Definition ---------- A mana site represents a location where flows of magic are particularly strong. A practised individual can use solutions of rare salts placed strategically…
00:02:24  |   Sat 16 Mar 2013
Herb garden

Herb garden

Herb garden =========== Definition ---------- A herb garden represents an area of land where herbs grow. A herb garden can be of almost any size - it could be a tiny personal garden in an Urizen sp…
00:01:58  |   Sat 16 Mar 2013
Forest

Forest

Forest ====== Definition ---------- A forest represents an area of woodlands that are harvested to gain magical materials. It shouldn't be a farm or a garden - if that is what you want to take then…
00:02:17  |   Sat 16 Mar 2013
Farm

Farm

Farm ==== Definition ---------- A farm can represent almost any type of farm or agricultural holding. It could be vineyards, orchards of fruit or more prosaically sheep, cattle or crops. It shouldn…
00:04:06  |   Sat 16 Mar 2013
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