Eldritch Dice is an actual play 5th edition Dungeons and Dragons podcast, where we adventure in Dungeon Master Rob's homebrew world of Elthara. New episodes release every Tuesday!
After defeating the conjured hydra, the party begins to uncover some inconsistencies int he story surrounding the curse of Hilkass.
After triggering Hilkass' treasure (which was rigged to conjure a monster!), the party ust solve the new problem (spoiler: their solution is violence).
The party corners the Dragoons to learn about the dragon they claim to have slain, and they discover that there are terrible consequences.
Music: The Only Way by Mikromatique
The party decides to make its way to Wildale and follow a clue about some dragon hunters. But first, they must navigate through hostile territory.
The treasure of giants awaits.
After routing Winsi's goblins and ogres and raiding her possessions the party has a modest burial, and chooses their next move.
After finding Winsi's hideout, the party tries to bypass the guards to get in and find out what the Crimson Legion is up to.
Once the Eastmarchers are on their way to Rendersfall, the party makes plans to peel off and follow Piotr's lead to Winsi.
Gray interrogates the new prisoner and does some undercover sleuthing! And Vasili makes a new friend!
Gray, Naivarra and Vasili have a chat with Arya and learn what's going on for reals, and Runt and Khao lay low on the lookout for traitors.
After a welcome full-morning's rest, the party has a meeting with Lord Elmdor, and begins to learn what has happened since they left Elthara.
As Runt, Naivarra, Gray and Vasili plow through hordes of Eyeless ones, Khao finds herself awkwardly at odds with the young lordling of Eastmarch.
As Khao attempts to persuade her way into the gates of Eastmarch, Naivarra, Gray, Runt and Vasili problem-solve how to bypass the army of eyeless ones.
Khao and Runt sneak away in the morning to explore the open tomb before everyone else wakes up. Will the rest of the party catch up in time to stop them from doing something more foolish?
As the party returns to Merchant's Landing and sees the changes, they search for clues about what has happened since they left... And they find some!
As the party emerges back into Elthara they discover that conditions have changed since they left. But at least there's a welcome party.
As the party nears the portal back to Elthara, they discover that they're being hunted by more Yeth Hounds, and someone else.
After the party's grueling ordeal with the redcaps, they collapse and recover in the cave beyond. But the Darklings are still scouring the mountainside for the invaders of the Spiral Tower.
As the party escapes from the Spiral Tower, they find themselves in a peculiar and dangerous grotto.
After neutralizing the threats in the Spiral Tower's dungeon, the party settles down for a SHORT rest.