Welcome to Dungeons and Antics, we are a group of friends who like DnD, but like an excuse to hang out every week even more. Come have a seat at our table!
After clearing out the Cragmaw goblins our heroes return to town. Will they be able to stop the Redbrand gang and their leader Glasstaff? Or will they become just another notch on these ruffians swor…
Big John and his band of merry men decide to leave Phandalin and try to catch up with the trail of their friend and employer, Gundren Rockseeker. Can they defeat the Cragmaw goblins? Will they be abl…
Having defeated the goblin bandits, our heroes continue towards the town of Phandalin. But who did those dead horses belong to? And what has become of their employer Gundren? And why is this adventur…
Welcome to our first full adventure! Will our new adventurers be able to unravel the mysteries of this frontier town? Can they gain the fame and fortune they seek? Or will they die immediately?
I'm s…
In this special epilogue our heroes deal with the consequences after White Plume Mountain. Will they get to keep their recovered weapons? Will they get to spend the literal mountain of money they're …
The Finale of our White Plume Mountain adventure! The boys find out they are not the only adventuring group to find their way into Keraptis's dungeon. Will our heroes be able to beat the wizard's tra…
The boys realise they took no utility spells and must now rely entirely on fireball to fix all their problems.
Ognear rejoins the group and Truthsee is weirdly quiet as the boys attempt to complete their rest while getting ever closer to recovering one of the three stolen weapons.
The boys make a new friend, meet Shrek, and sense traps.
Our intrepid adventurers set out to recover the three stolen weapons, hidden in White Plume Mountain. But first the fuzz are after them and they have to find the door.
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