Dungeon Dads is a DnD 5e actual play podcast adventure. If you like TTRPGs, dad jokes, epic stories, and ’80s movie references, this is the podcast is for you, whether or not you’ve ever played Dungeons and Dragons.
Looking for some binge listening? Check out our first Campaign: Every War Must End.
War is coming to the Brine valley, and its future may be determined by three unlikely heroes: a patronizing wizard with something to prove, a mild-mannered pastry chef turned mild-mannered killing machine, and a grizzled veteran who wants to give peace a chance, even though his god would rather see the whole thing burn, burn, burn. (Seasons 1-4 in our feed are the EWME campaign.)
Looking for something ongoing? Check out The Goblin Market, our new campaign.
The Goblin Market, an organization that has mastered interplanar travel to capitalize on resources, has employed our characters in the contract enforcement division. It’s all simple enough until a hostile takeover begins and threatens our PCs and potentially the planes themselves. (Season 5 of our feed)
Dinfa, Eabis and Charnak descend into the mountain and uncover the truth of what's happening to it's people and to Wendt Manor's much needed water.
References:After finishing the screaming skeletons on the lake the crew moves closer to the ambush in progress by the stone masons’ guild. What danger awaits them at the mouth of the mountain.
References:Maybe coming out at night wasn't the safest idea for Eabis, Dinfa and Charnak.
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Ebis, Dinfa and Charnak decide to investigate things further in this strange town outside the dwarven mines.
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An elevator and a hike to a quiet little town to deliver some books. But like all small towns, Stone Warren is a freaky place.
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Over the river and through the woods, toward the Dwarven Dam the crew goes. What will they find along the way? No one really knows.
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Eabis, Charnak, and Dinfa finally make it to the city to meet Jax, who turns out to be quite the interesting character.
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After the fight at the sawmill, Gregor Wendt has some explaining to do and the Kybers have a surprise coming their way.
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Eabis takes on Gregor responsibilities and the group begins their trek to Hardat. A fork in the road leads them to an unexpected find.
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Dinfa, Charnak, and Eabis settle into Wendt Manor and take a meeting with the master of the estate, Greygon Wendt. The purpose of this meeting? To create a fool-proof plan to restore this once mighty…
The crew has a new mission to make Gregor the best reme he can be. But what will that entail? How does this mission to salvage an existing contract help to keep the Market strong?
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After some time hidden (locked?) away in the Jungle room, Eabis, Charnak & Dinfa are called back to the Market for the trial of Sheba. Zaggit gives them some guidelines and explains their next missio…
After the chaos in A12, the crew decides to lay low while the Market assesses the damage caused by the Big Slow.
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The crew tries to stay one step ahead of the many dangers on their mission, but they may not be fast enough to keep up with a strange city. As paradigms shift, they try to keep their heads straight.
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Back in the Goblin Market, the stall crew are assigned another mission, but standard protocol has been ignored and suspicions are high. Charnak pulls some strings to help Zaggit test a theory, and Di…
It's a fight to the death in an A12 ice cave. The contract must be enforced, no matter the cost.
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The Dads are back like vertebrae with a whole new cast of characters. Dinfa, Eabis and Charnak the Botanist are contractually bound to the Goblin Market for reasons all their own. Do they have what i…
Thousands of feet in the air, Filnyr, Ionus, Bonus & Schnobik continue their struggle against Havus, Totyo & their green dragons to determine the fate of the realm.
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The final battle is joined. Havus has a few tricks up his sleeve.
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