Join Jesse, a long-time geek, and his guests, as they explore every facet they can think of within Role-Playing Games. Ever wonder what makes a memorable NPC? Need ideas for how to set up that perfect dungeon? Thinking about building your own LARP? These nerds have you covered!
Collin is joined by Danny to talk about the City of Glass game they just ran at GenCon!
Collin takes the reins this week to talk about how to crawl back from time away.
Jesse unpacks his experiences with a recently broken arm by talking about our big bad RPG boo-boos.
Jesse is back with a full-length episode and a special guest to talk about the whimsical world of Magical Girls, and how we might mix the popular anime genre with role playing games!
A very short episode this week while Jesse recovers from an injury. The boys tackle the question of what to do with a player who can't seem to stick with one character.
This week the boys get together to talk about the stress that can come with running (or playing) in a game, and Jesse gives himself a whole new mess of useless stress by accidentally recording witht …
Jesse takes on the idea of map-making and world-building all on his own, and will almost certainly revisit this topic again later!
Also, because I said I would, check out inkarnate or RollForFanta…
Back from the brink of death itself, Collin and Jesse are here to talk about whether or not to stay in the kitchen when it gets too hot. Also about emotions and stuff without using analogies.
This week, Collin and Jesse tackle the ways in which we advance our characters, and what that can do to the players and the narrative.
This week, Collin explores the ins and outs of the Fantasy Flight Star Wars RPG all on his lonesome.
Collin and Jesse finally admit that you can't always be the hero, and dive into what it takes (and what it means) to play a supporting role.
Collin and Jesse taking the plunge and talking about something they've hinted at for quite a while: killing off player characters!
This week, Jesse is joined by his good friend Amy to talk about magic in its many forms, and how you can make it a little more magical for yourself.
So you have a new player at your table, or maybe you're bringing in a new setting! But how do you set things up so your players don't get lost in the weeds before they can get to your story? Have no …
The age-old question of open narrative or free-form exploration finally gets discussed as the boys tackle the idea of the railroaded game versus the sandbox.
This week the boys get downright mythical while talking about using mythological gods, pantheons, and folklore in your games.
This week sees Collin and Jesse tackling a topic that seems far simpler than it truly is: What do you actually need in order to run a game?
Jesse is on his own this week to talk about something very important to his nerdy brain: taking notes.
This week Collin and Jesse take on the greatest mystery of all: Mystery!
Jesse and Collin are back to round out the staff of D&D High School with EIGHT fun new faculty members! Like what you hear? Have an idea for a new staffer of your own? Send in an email to dodecapodca…