Do you want to continue? Join friends John and Tedd as they assign each other games to play and then discuss the good and the bad found within. It's pixels vs. polygons as Tedd is more geared toward the retro, and John the more cutting edge.
Our conversation about 'Ratchet and Clank: Rift Apart' leads to a mulitiverse of topics including comic books, art, rumble packs, and Tedd being a grump.
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'Spec Ops: The Line' is a unique and trying video game. It is a game that has many things to say, and is not quiet in saying them. But, the trick to 'Spec Ops: The Line', is that it is ultimately a w…
Zombie Tedd and Zombie John conclude Spooktober with some laid-back Zombie-talk about one of the most popular DLC of all time: Red Dead Redemption: Undead Nightmare. Does it remain a fun twist on Roc…
Spooktober continues with a conversation about the 2002 H.P. Lovecraft-infused Nintendo Gamecube cult-classic. Turn up the volume, try to ignore the voices from outside the window, keep your sanity u…
Spooktober's middle act finds us in joint praise of the most recent entry of the Resident Evil series and its parade of beautiful, dumb weirdos.
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The first act of Spooktober '21 ends with two characters addressing the meta, and listening through the character themes from the NES port of 'Maniac Mansion' in this bonus episode.
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We kick off Spooktober with a roundtable of maniacs, both to discuss the 1987 Lucasarts PC adventure game, and to descend into madness as the night grows long.
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As a bonus follow-up to our PC Bladerunner episode, we sit back down with special effects expert Chris Hagerthy to discuss the classic film Bladerunner.
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Special effects expert Chris Hagerthy joins us to discuss the 1997 PC game 'Bladerunner'.
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Produced by Tedd. Musical theme and artw…
'Fire Emblem' is one of the most popular and long running tactical RPG series, a genre which both Tedd and John treasure. How does this entry, with its addition of a Harry Potteresque school framewor…
Tee up and play a few rounds with us, won't you? Our breakdown of the charming indie ‘Golf Story’ gives way to a freeform conversation about sports gaming, corporate letter writing, and Outback Steak…
Grab a chair at the Hound Pits Pub and listen as we get pulled apart by the immersive sim/stealth/first person shooter Dishonored. Tedd absolutely fell in love with Arkane Studios 2012 release, where…
Ahoy! Join us for a conversation about sailing, tentacles, sea monsters, mystery diseases, suicide, mermaids, and mystical objects: just a few few of the ways in which the crew of the Obra Dinn peris…
Cowabunga dudes! Only John knows much about the Turtles, but he's gonna totally freestyle some fresh knowledge on ignoramus Tedd, because only metalheads don't know about TMNT4: Turtles in Time! Have…
We look back at Kirby's first outing and discover that it is almost, but not quite, the Kirby we all know and love. Namely: Kirby does not yet have the ability to steal powers, even though in our col…
We catch up with the gang, and try our best to keep them on the path.
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Produced by Tedd. Musical theme and artwork by Mike Miller @m…
And, we're back. John and Tedd sit down, in person, for a conversation about The Bat.
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Produced by Tedd. Musical theme and artwork …
A group of teens spend a night in the woods, slowly being killed off by various horror tropes. Join us for a round table discussion about this fun and humorous "choose your own adventure" style horro…
We conclude our conversation about Skyrim with a discussion about three concepts:
-What makes a good open world?
-How do we SEE these worlds?
-What are the strengths and weaknesses of first person vs…
Skyrim is huge, both in its influence and gameplay. In this first part of our Skyrim series, we cover the mechanics, tone, and systems.
Next week: big ideas!
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