Dive into Dieing Five, an actual play podcast telling a grounded fantasy story full of dramatic twists, gut busting jokes, and moments that might just break your heart! New episodes every Wednesday, as well as the occasional bonus one shot, behind the scenes discussion, and full season recaps. As always, thanks for listening.
After returning to town empty handed, our party is faced with a grim truth. But there is little time for mourning, as danger lurks closer to Kwoi's walls than ever before. In the graveyards, to be ex…
Our party and their three new scout friends face down whatever unknown danger lies around this suspicious tree. But will they all make it out alive? What do these strange creatures have to do with Ku…
After rescuing Tobi and returning him to town, our party prepares to head deeper into the rainforest than ever before. All in the hopes of finding the final missing child, Kubo. But what awaits them …
After Kubo's trail runs cold, our party turns their attention towards finding Tobi, the oldest of the missing children. But will they be in time to save him from the clutches of a vile creature? And …
After gathering as much information as possible, our party heads south to finally start getting to the bottom of whats going on here. But will they be in time? Or will the missing children slip throu…
After five days of downtime spent healing, working, and writing, our party is tasked with getting to the bottom of three missing kids. Detective hats are on, as they get to work gathering clues. Dar…
Our party is headed to the rice fields, tasked with tracking down some missing crops. But when Phosphorus is the only one capable of communicating with the culprit, all previous planning goes out the…
After making it back to town, our party continues to make connections and find more work. But will a run in with the guards derail their plans? Undercover cops, sexual misunderstandings, and out of c…
After agreeing to escort Prykkys, a catfolk researcher, through the rainforest, our party comes face to face with the woodsmen they've heard so much about. Wet fur, magic candles, and not so sexy pla…
After returning to town, our party sets about finding more work, eventually agreeing to look into a wanted man's whereabouts. Mercenary types, a racist, and non-phosphorus based explosions await you …
And so it begins! After being sent out on a routine supply run, our party quickly learns that there is no such thing as routine in the life of an adventurer. Monkey arson, plant babies, and magical m…
GM Jack gives a basic rundown of how Pathfinder Second Edition is played, a brief explanation on any home brew and variant rules being used, and a couple quick points on the campaigns setting, Aelleo…