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Designer Notes - Podcast

Designer Notes

Why do we make games? Every designer has a different and very personal answer to that question. Soren Johnson, founder of Mohawk Games, sits down with noted designers to find out by examining their careers as a whole.

Video Games Games & Hobbies Development
Update frequency
every 36 days
Average duration
123 minutes
Episodes
90
Years Active
2014 - 2025
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Designer Notes 10: Nina Freeman

Designer Notes 10: Nina Freeman

In this episode, Adam Saltsman interviews indie game developer Nina Freeman, who is best known for her personal vignette games How Do You Do It?, Freshman Year, and the upcoming Cibele. She is curren…
01:12:56  |   Wed 05 Aug 2015
Designer Notes 9: Bruce Shelley

Designer Notes 9: Bruce Shelley

In this episode, Soren interviews veteran game designer Bruce Shelley, who is best known for his work on Railroad Tycoon, Civilization, and the Age of Empires series. He is currently working at Bonus…
02:03:53  |   Fri 26 Jun 2015
Designer Notes 8: Daniel Benmergui

Designer Notes 8: Daniel Benmergui

In this episode, Adam Saltsman interviews independent game developer Daniel Benmergui, who is best known for experimental story games like Today I Die, I Wish I Were The Moon, and the IGF-winning Sto…
01:45:28  |   Mon 08 Jun 2015
Designer Notes 7: Brad Muir

Designer Notes 7: Brad Muir

In this episode, Soren interviews Brad Muir, who is a designer/programmer at Double Fine. He was a programmer on Psychonauts, the lead designer of Brutal Legend, and the project leader on Iron Brigad…
02:55:45  |   Mon 04 May 2015
Designer Notes 6: Chelsea Howe

Designer Notes 6: Chelsea Howe

In this episode, Adam Saltsman interviews Chelsea Howe, who is a Creative Director at EA Mobile. She is best known for her work at TinyCo, where she led the design of Family Guy: The Quest for Stuff,…
01:39:01  |   Mon 20 Apr 2015
Designer Notes 5: Daniel Cook

Designer Notes 5: Daniel Cook

In this episode, Soren interviews Daniel Cook, who is the Chief Creative Officer at Spry Fox. He is best known for his design work on games such as Triple Town, Realm of the Mad God, and Steambirds a…
02:14:34  |   Mon 09 Mar 2015
Designer Notes 4: Henrik Fahraeus

Designer Notes 4: Henrik Fahraeus

In this episode, Soren interviews Henrik Fahraeus, who is a Game Director at Paradox Interactive, where he has worked on the Crusader Kings, Europa Universalis, and Hearts of Iron series. Also sittin…
01:36:21  |   Tue 10 Feb 2015
Designer Notes 3: Frank Lantz

Designer Notes 3: Frank Lantz

In this episode, Soren interviews Frank Lantz, currently Director of the NYU Game Center. Frantz was also the co-founder of Area/Code where he led the design of Drop7. We discuss how to make sure you…
01:41:29  |   Mon 12 Jan 2015
Designer Notes 2: Rob Pardo - Part 2

Designer Notes 2: Rob Pardo - Part 2

Soren is not done with Rob yet! In the second half of the interview, they discuss the MMO that shocked everyone (including Blizzard), how to hire game designers, why they didn't make DOTA2, removing …
02:06:55  |   Thu 11 Dec 2014
Designer Notes 1: Rob Pardo - Part 1

Designer Notes 1: Rob Pardo - Part 1

Welcome to Designer Notes, a podcast about why we make games, hosted by Soren Johnson of Mohawk Games. In our first episode, Soren sits down with Rob Pardo, formerly the Chief Creative Officer at Bli…
02:04:07  |   Thu 30 Oct 2014
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