Cornfields & Kobolds is a bi-weekly Dungeons and Dragons adventure/comedy podcast. Six friends from the American heartland, the flat expanse of the midwest, get together and play through the 5th-edition Tyranny of Dragons adventure module. Join DM Devin and players Amy, Amber, Nora, Alex (and Mike from episode 18 onward) as they travel across the Sword Coast to thwart a dragon cult's nefarious plans.
The first episode of Rise of Tiamat, arc two of Tyranny of Dragons. After another strike by the Cult of the Dragon, the factions of the Sword Coast are ready to officially come together and fight bac…
Spiff's Angels are sent by the factions to the jungles of Chult to investigate the long-lost temple of an eccentric mage. They have to beat the Cult of the Dragon to whatever artifact lies at its hea…
While in the Feywild, the party receives a mysterious invitation to particpate in a contest. Can the party deliver enough presents in the allotted time to win a priceless magical item? Or will the on…
Aislyn takes a job from the Lord's Alliance to chew out a stuffy noble. Then, it's time for the group to head to the Feywild! Quelenna takes the party around her home city and introduces them to her …
After a small amount of more faction bickering, the time has come to head to the Mere of Dead Men--Jeskira has a black dragon egg to hatch. Will she be able to raise this deadly wyrmling to be good? …
The party finally reaches Waterdeep after a long trek through rolling wilderness and dismal swamp. It isn't long before they find themselves in the middle of faction bickering, though there are a few…
A simple shack and a friendly witch awaits our heroes on the edge of the High Moor. Even with all the suspicion the party can muster, they have no idea what waits for them inside. The things they'll …
The party crosses the treacherous High Moor, dodging blasts of fire and giant insects, and meeting yet more new animal friends. Then, they face one of their greatest tests of diplomacy yet in the Ser…
There is something strange happening in Castle Naerytar. The party is plagued with disturbing visions and apparitions, and it only gets worse as the night drags on. Can our heroes get to the bottom o…
With Parnast freed from the tyranny of the Cult, the gang heads up to the hunting lodge. They already know that Talis' remaining henchmen are waiting for them to return; can they turn the tide to the…
Skyreach has been retaken from the Cult, and the hoard is now secure. But before they can return to Waterdeep, there are a few loose ends to tie up. First, they have to return to Parnast to find Snap…
Part 2 of the finale for Arc 1. The heroes race to save the cloud giant from a vengeful Red Wizard. Then, they have to deal with Glazhael, the white dragon. This is the final battle for our heroes to…
Part 1 of the finale for Arc 1. WARNING: There are some pretty bad tapping noises I was not able to remove or clip out, from 47:00 and 59:00. For those averse to that kind of noise, be aware!
The her…
The time has come. Rezmir, leader of the raids in the Greenfields and Black Wyrmspeaker, must be taken down before the hoard reaches its intended destination. Even with all their preparation and cunn…
A dangerous enemy is fought. Alliances are tested. Bats are everywhere. Can these heroes save their beautiful drow boy from a terrible fate? Later, Aislyn continues to try and tempt an enemy into bec…
The party treks to Skyreach Castle, the hub of all Cult activity on the Sword Coast. Here they must ingratiate themselves, and learn as much as they can before they strike. Also, our beautiful Fiori …
Castle Naerytar explodes into chaos. Our adventurers fight for their lives against high odds. Aislyn makes an unlikely new ally. And, at long last, they discover the truth behind the Cult's nefarious…
Our five adventurers trek deep into the swamp to the Cult's next waypoint on their treasure route. Here they find a delicate balance of factions, and an opportunity to tip things in their favor. They…
In this episode, we're introducing our 5th permanent member of our party! Our friend Mike will be playing the human fighter Aislyn Eden. The adventurers leave Waterdeep to once again follow the Cult …
The gang finally arrives in Waterdeep after their grueling two-month caravan trip, they have 24 hours to kill while they wait for the Cult to set out again. Fiori and Jamna cash in. Dagney and Quelen…