Was the ONLY traditionally broadcast video game radio (1100AM KFNX) show on the planet... and then it was a podcast. We covered industry news, not just reviews. More info at http://www.chatterboxgameshow.com
Ara's learning a whole new game these days, so saddle up and get ready for a story. Also, freshen up on the current state of politics, World of Warcraft, and PlayStation Home (Beta).
Alon upgraded his MacBook Pro with a Samsung 830 SSD, Ara listened to some student game pitches and officially unveiled his new Epic Mickey game, we talk a bit more about digital resale, and the Wii …
OK, this time we really talk about the demos we've been playing. Ara loves stacking blocks in Art of Balance Touch (not Art of Touch), Alon likes Mark of the Ninja. They also cover Rock Band Blitz an…
We've been playing a lot of demos, so that's what we're talking about, along with digital distribution and a revolutionary new system we developed on the fly to make digital more acceptable to the ma…
Outland is free to PlayStation Plus members right now, and it's really good. Ara had another life-defining moment with Gran Turismo 5. We don't know Luke Plunkett, but Alon's decided he's a bit of a …
Ara's back and has stories to tell. For his return, we discuss Japanese taste for the female form as well as the current trends we see carrying over into the next generation of hardware.
The Last Story's marketing credits its famous designer but still doesn't sell well. American gamers can't handle failure. New Super Mario Bros. 2 hasn't proven interesting to all Mario fans.
Tim describes Super Smashed Bros., an old game of his, available at TwinSkyGames.com. By the way, it's genius... you really should go play it. Friend, Justin, comes on the show in defense of the mode…
Tim treats us to a story about Paperboy, we fantasize about a perfect list of good design elements, and we talk (again) about modern games exchanging gameplay for cinema.
Tim's with us again. We give you a look inside his gaming manor while chatting about game branding and localization, game dev jam sessions, why you're more nostalgic for easy games, and the apparent …
Alon and Ara try to enjoy Steel Battalion, they're thrilled by a recent law passed in the EU but scared of the inevitable pre-emptive backlash in the US, and they hear an argument for Diablo 3's pers…
Why we don't like Dragon's Dogma, what we think game designers should do after realizing most people won't make it to the end of their entire games, and how we feel about DRM in a game we've never pl…
Ara continues his efforts to become the world's fastest virtual driver. While not playing GT Academy, he and Alon visited Dave and Buster's. One game was particularly awesome, even if it did break th…
E3 wrapup - How were the press conferences, how awesome is the Wii U, will boobs entice you to play a game, what defines the gaming experience??? All these questions, and maybe some answers, await yo…
Eric, Molly, Cory, and Alon go over what they've learned at E3 so far. Mostly, that there's nothing impressive at the show and that everything Ubisoft puts out looks the same. There's also concern th…
We Journey into discussion of artistic games that fail to offer artistic experiences. We also lend an opinion of Trials Evolution, EA's move to help indie devs, and the inevitable fate of 38 Studios.
00:52:30 |
Wed 30 May 2012
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