This show explores the creativity and originality of home tabletop games. We interview GMs and players to hear about the unique worlds they build and the stories they tell.
This week, we chat with Andrew from Legacies LARP about terrorizing the town as a fae abductor, depicting a demonic plague, and writing story for a long-running live-action role-playing game. This is…
In this week's Flashlight, we're back on location one last time at the Howloween furry convention in Vancouver! This season, we're getting out into the community and asking people about their PCs and…
In this week's episode, we chat with Rob about order and chaos, recruiting a potato peeler, and running an epic high-level campaign. Rob shares a very controversial take on combat that Jake's still n…
In this week's Flashlight, we're back on location at the Howloween furry convention in Vancouver! This season, we're getting out into the community and asking people about their PCs and their campaig…
This week, we chat with Mike about killing your PCs' beloved animal companions, treating your players to cool hats with powers, and bringing in guest players for very special episodes. Mike refers qu…
In this week's Flashlight, we're on location at the Howloween furry convention in Vancouver! This season, we're getting out into the community and asking people about their PCs and their campaigns. W…
This week, we chat with David about saving the whales, publishing your own game systems, and making a city feel corrupt, classy and discreet. David has built some very cool systems, and our conversat…
In the very first Flashlight of Season 3, we're on location at Oppegaard Meadery in Seattle! This season, we're getting out into the community and asking people about their PCs and their campaigns. T…
In the very first episode of Season 3, we chat with Austin about literal truckloads of cryptocurrrency, designing high-level enemies, and the importance of in-game downtime. Austin is an accomplished…
In this finale Flashlight of Season 2, Jake is embarrasingly earnest, Reilly gives the listeners a lot of homework, and the sword makes a second ominous appearance. We plug our Patreon, repeatedly gi…
In this week's episode, we chat with Lew about unsustainable character voices, mixing ABBA with Norse mythology, and the importance of buying in to the fantasy. Very minor spoiler alert for 500 Days …
In this week's Flashlight, we talk about intellectual property, resolve to go to law school, and finally earn that explicit rating. You can tell that we record a few weeks in advance, because we joke…
In this week's episode, we chat with Dennis about branching out from D&D, useful feedback on game design, and the tradeoff between generality and specificity. We're doing something a little bit diffe…
In this week's Flashlight, we talk the rise of actual plays, the incredible profitability of Wizards of the Coast, and the professionalization of a hobby. We get into both academic media theory and S…
In this week's episode, we chat with Wolfgang about the struggle of making it in showbusiness, the importance of embracing a system's genre conventions, and the deployment of feminine appeal. Spoiler…
In this week's Flashlight, we talk about playtesting at scale, becoming a cult leader, and the development of D&D 3e and D&D 3.5e as well as Pathfinder. Reilly shares his philosophy on ability checks…
In this week's episode, we chat with Rex about being a mean satyr, the role of persuasion and compulsion in TTRPGs and LARP, and how to step out of your players' ways and let them tell their own stor…
In this week's Flashlight, Reilly introduces some very special guests, Jake is intimidated by game store employees, and we discuss the meteoric rise of Wizards of the Coast. We also get into the econ…
This week, we chat with Erika about running a campaign using multiple systems, the upsides of metagaming, and worldbuilding at a table of dirty anarchist punks. Spoiler warning for Super Dimension Fo…
In this week's Flashlight, we chat about the complicated corporate history of TSR, monetizing your hobbies, and how we'd deal with getting sued. Reilly wields a sword. Jake makes a metaphor about a g…