Each week game developer Mike Bithell (Thomas Was Alone, Volume) and Alexander Sliwinski talk about the world of video games from inside a growing studio of their own. There will be scones.
Join Mike and Alexander this week for a dose of TV talk as not many games are currently being played. In Studio Happenings, it's business time again with a look at the impetous behind some recent gam…
Join Mike and Alexander this week for some returning thoughts on Zelda: Breath of the Wild. In Studio Happenings, Alexander clears the air on the importance of business specialists, and in "Reader" M…
Join Mike and Alexander this week for some impressions of the new Nintendo Switch jam, Arms. In Studio Happenings, it's all about E3 2017. And in "Reader" Mail, the guys cover copyright and the appro…
Join Mike and Alexander this week with some appreciation for WipEout. In Studio Happenings, initial reactions to E3 2017 and the "creator"-fronting nature of marketing and presentations. Also, a leng…
Join Mike and Alexander this week as they get back to some gaming with Injustice 2. In Studio Happenings, the guys talk office space considerations, and "Reader" Mail extrapolates on Mike's Twitter Q…
Join Mike and Alexander this week for some more London thoughts from Alexander. In Studio Happenings, the guys cover the best practices of smaller studios and how to get advice, and "Reader" Mail is …
Join Mike and Alexander this week as Mike talks about his time with the PSVR game Farpoint, and Alexander walks-through the UK utilities experience. In Studio Happenings, Alexander kicks-off a series…
Join Mike and Alexander this week as Mike gets into some thoughts on Prey. In Studio Happenings, the guys talk about outreach to developers, and "Reader" Mail covers how to approach contracting the p…
Join Mike and Alexander this week where Mike heads back to the PSVR realm for some Statik. In Studio Happenings, it's a UK-a-palooza, and "Reader" Mail is about potential countries for a move prospec…
Join Mike and Alexander this week for a check-in on the good and bad of remasters and VR offerings on PlayStation 4. In Studio Happenings, the guys cover the no-man's land between prototype and produ…
Join Mike and Alexander this week for some thoughts on Flinthook, and Mike goes into his time with the Full Throttle Remaster. In Studio Happenings, the guys cover the conferences of the past week, a…
Join Mike and Alexander this week for some thoughts on Lego Worlds and Flinthook. In Studio Happenings, the guys discuss handling creative limitations, and "Reader" Mail covers how to approach level …
Join Mike and Alexander for some of Mike's thoughts on Thimbleweed Park, Alexander's conflicting time with Persona 5, and some all-around Zelda love. In Studio Happenings, the guys talk about the imp…
Join Mike and Alexander for some discussion about the different approaches to endings between Inside and Horizon: Zero Dawn. In Studio Happenings, Alexander provides a succinct primer on the ramifica…
Join Mike and Alexander a later game analysis of Horizon: Zero Dawn. In Studio Happenings it's back to prototypes and how to grab attention in the ever more crowded sea of entertainment. And "Reader"…
Join Mike and Alexander for some more Horizon talk, a bit on the Switch, and dev-side assessment of photo modes in games. In Studio Happenings it's finance hour, and "Reader" Mail covers balancing wo…
Join Mike and Alexander for a deep dive on Horizon: Zero Dawn-- from the systems to that beautiful 3D map. In Studio Happening, the guys cover getting through conventions unscathed, and in "Reader" M…
Join Mike and Alexander as they check in after 2 weeks on the road-- showing at DICE and GDC 2017. And in "Reader" Mail, Mike share some tips for indie teams looking to get voice over into their game…
Join Mike and Alexander as they get into Ubisoft's latest For Honor, and Alexander finally gets to Overwatch, In studio Happenings: Mike's evolving approach to GDC takes center stage. And in "Reader"…
Join Mike and Alexander as they check back in on The Division and Darkest Dungeon, and the spend time talking about approaches to pitching prototypes in Studio Happenings. And in "Reader" Mail, it's …