The boys are back from holiday madness to discuss some recent game time. And to announce our first appearance as a podcast at the Retro City Festival in Pomona CA, January 20 and 21. Check out retro…
We discuss 3 high-profile designers who, at a time, had a level of celebrity attained from massively successful video games that helped shape entire genres. Then it all went south.
What happens when one of the best fighter franchises in gaming history is capitalized beyond it's original intent? Turns out that means puzzle games and mediocre 3D fighters (Brian's edit: "Fuck you…
Before Mortal Kombat. Before Night Trap (but after Splatterhouse), Razorsoft was trail blazing the exploitation of kick-butt violence long before decapitations became standard fair in video games.
In a special "field" episode of AutoFire Power Hour, Brian tracks down special guest Thor Becker, in an undisclosed location, to discuss the Clock Tower Series.
Many developers were making fighters in the 90's, most have been completely forgotten. However one developer sticks out in the crowd of the discarded, Strata.
With the completion of our Sonic & Knuckles play through, Brian and Ray sit down and discuss the game itself, the controversy around how it was made and it's place in gaming history.
Virgin Interactive Entertainment is responsible for some of the most memorable 16-bit era video games. They also created the RTS genre and were sprite creation innovators.
THE TRIUMPHANT RETURN! Ok not that triumphant, but a return nonetheless!
Sat 19 Nov 2016
Disclaimer: The podcast and artwork embedded on this page are the property of Brian and Ray ([email protected]). This content is not affiliated with or endorsed by eachpod.com.