A little something about demon lords: why do their priests survive? They must useful to somebody! I like the ambiguity of the old gods. They are not all good or all evil. And I like the old threefold…
Buildings are a great way to spend money for XP and to let players add to the world. And buildings require servants and guards, and these require wages. And when you take mercenaries along on an adve…
Items to fight monsters and oil in particular. How do we use flaming oil? How much can you carry? Encumbrance and the rule of cool. Also: why is plate armour so cheap?
Rolling starting gold and thinking of your parent's background. Social standing? How to buy equipment. The benefits of a character generator, again. The weapons. Fighting from the second rank, again.
Elves are basically fighters and magic users. Halflings and dwarves have better saves and some abilities here and there. Limits on the weapons you can wield. What about armour size? I don't care abou…
Thieves and normal humans. How do skill checks work, thieves have better skills, how does surprise work, substituting a d30 for a d20 once a day, max damage, +4 to hit, two handed swords, again; and …
Fighters and magic users. Using descending armour class, to-hit tables, all weapons do 1d6 damage, adding explosions and rays to the saving throws, not having unified advancement tables
Race as class, elves and dwarves in particular. Talking about the gender of elves and dwarves. Talking about the questions Judd proposed for classes, a long time ago.
Talking about the six standard ability scores and wishing I could just rename Intelligence and Wisdom to Education and Yoga. But my players didn't pick it up.
Talking about why we want to write our homebrew games and what old school D&D means to me.
00:13:57 |
Tue 18 Dec 2018
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