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Alex Schroeder: Halberds & Helmets - Podcast

Alex Schroeder: Halberds & Helmets

The Halberds & Helmets podcast by Alex Schroeder.

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Update frequency
every 31 days
Average duration
11 minutes
Episodes
55
Years Active
2018 - 2025
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Chase, Injury, Death

Chase, Injury, Death

Chasing, injury, and death.
00:13:36  |   Fri 18 Jan 2019
Combat

Combat

Combat: surprise, initiative, d30 rule, not using variable weapon damage, shields shall be splintered, formations, protection, targeting, retreating, fleeing.
00:12:18  |   Mon 14 Jan 2019
Skills

Skills

Skills: class abilities, the roll to open doors and bend bars, the lucky die of fate, and thieves' skills, they can all be mapped to a 1d6 roll.
00:07:51  |   Fri 11 Jan 2019
Retainers

Retainers

Retainers: make sure you agree on how many characters you all bring along. As always, just use pregens. When to make the loyalty check.
00:10:14  |   Fri 11 Jan 2019
Basic Terms

Basic Terms

Basic terms: player, player character, experience points, level, hit points, saving throw, circle, reaction roll and morale check.
00:16:13  |   Sat 05 Jan 2019
Gods, Demon Lords & Alignment

Gods, Demon Lords & Alignment

A little something about demon lords: why do their priests survive? They must useful to somebody! I like the ambiguity of the old gods. They are not all good or all evil. And I like the old threefold…
00:15:33  |   Fri 04 Jan 2019
Buildings & Wages

Buildings & Wages

Buildings are a great way to spend money for XP and to let players add to the world. And buildings require servants and guards, and these require wages. And when you take mercenaries along on an adve…
00:16:25  |   Thu 03 Jan 2019
Items & Armour

Items & Armour

Items to fight monsters and oil in particular. How do we use flaming oil? How much can you carry? Encumbrance and the rule of cool. Also: why is plate armour so cheap?
00:12:02  |   Wed 26 Dec 2018
Starting Gold & Weapons

Starting Gold & Weapons

Rolling starting gold and thinking of your parent's background. Social standing? How to buy equipment. The benefits of a character generator, again. The weapons. Fighting from the second rank, again.
00:18:55  |   Tue 25 Dec 2018
Demihumans: Elves, Halfling and Dwarves

Demihumans: Elves, Halfling and Dwarves

Elves are basically fighters and magic users. Halflings and dwarves have better saves and some abilities here and there. Limits on the weapons you can wield. What about armour size? I don't care abou…
00:09:09  |   Sun 23 Dec 2018
Thieves & Normal Humans

Thieves & Normal Humans

Thieves and normal humans. How do skill checks work, thieves have better skills, how does surprise work, substituting a d30 for a d20 once a day, max damage, +4 to hit, two handed swords, again; and …
00:11:56  |   Sat 22 Dec 2018
Fighters & Magic Users

Fighters & Magic Users

Fighters and magic users. Using descending armour class, to-hit tables, all weapons do 1d6 damage, adding explosions and rays to the saving throws, not having unified advancement tables
00:11:15  |   Fri 21 Dec 2018
Race as Class

Race as Class

Race as class, elves and dwarves in particular. Talking about the gender of elves and dwarves. Talking about the questions Judd proposed for classes, a long time ago.
00:16:10  |   Wed 19 Dec 2018
Abilities

Abilities

Talking about the six standard ability scores and wishing I could just rename Intelligence and Wisdom to Education and Yoga. But my players didn't pick it up.
00:11:33  |   Wed 19 Dec 2018
Why homebrew?

Why homebrew?

Talking about why we want to write our homebrew games and what old school D&D means to me.
00:13:57  |   Tue 18 Dec 2018
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