1PDnD or "Single Player Dungeons and Dragons" is an actual play podcast of 5th Edition Dungeons & Dragons, linking together as many of the Wizards of the Coasts published adventures as possible in one campaign for one player.
After buckling swash with Gar Shatterkeel Mairi, Stevie, and Hot Dog are spat into the Fane of the Eye, a temple central to all four cults of Elemental Evil. Nearly all of the prophets' weapons are i…
Mairi, Stevie, and Hot Dog emerge from the plunging torrents into a cavern battered by rain and filled with pirate ships. The Cult of Elemental Water lurks beneath the depths and their prophet himsel…
Mairi and new companion Stevie venture to the plunging torrents below Rivergard Keep in search of Hot Dog. Stevie's druidic abilities come in handy and occasionally claw-y...and tentacle-y.
This episo…
Mairi's dead...again. After a conversation with her patron our fledgling warlock revives mid-cremation. Unless she wants to be the ghost haunting this haunted keep she'll have to escape the belly of …
It's a reunion, kinda! Though Mairi went to Scarlet Moon Hall looking for a familiar face she didn't expect more than one. Now to rescue Ren she'll have to take down Victorio Cassalanter. He already …
With broomstick in hand --well, hole, and Tymora's blessing, Mairi heads to the Helm at Highsun to grab a well-earned meal. But there's no rest for the wicked and an old friend implores Mairi to retu…
Mairi's vanquished her invisible stalker but another threat is just around the corner. Our rogue heroine cuts a deal with a magical being, seeks the blessing of a goddess, and acquires something that…
A tower in the middle of nowhere is the last place Mairi expected to find other Waterdhavians, let alone the body guards of her old flame, Renaer Neverember. Though wary of the so-called Feathergale …
After the trouble on The Stone Bridge yesterday, Mairi safely escorts the refugees to Red Larch. She was intending to be a day tripper, but something about Mairi prompts a girl to ask her for help. B…
With the Dellmon Ranch a smoldering ruin but the orcs driven back to the hills the ranchers implore Mairi to escort them to the nearby town of Red Larch. To get there, though, they will have to pass …
Mairi makes good on her promise to escort Selwyn and Megan to Dellmon Ranch but arrives just before an Orc war band descends on the land. Being one of the few folks with any combat experience, it's u…
The business of Noanar's Hold taken care of, Mairi and her new "faithful steed" head South toward Waterdeep. But when Mairi spies trouble off the path will she heed the call to be a hero or keep look…
At Tamalin's request, Mairi heads to Noanar's Hold to investigate the so-called "Hunt Lords" and see if they are responsible for the recent increase in troll attacks in the Evermoors. But things are …
Fresh from The Underdark but far from out of trouble, Mairi wanders the Evermoors hunting for the road to Waterdeep. But not all trolls are waiting under bridges and soon Mairi finds herself as the o…
Mairi is almost out of The Underdark, but one final obstacle stands between her and the light.
This episode was inspired in part by Out of the Abyss
1PDnD is unofficial Fan Content permitted under the …
The Battle for Blingdenstone begins as Mairi convinces the Diggermattocks and the Goldwhisker Clan to join forces against their sloppy adversary. But when Mairi infiltrates the royal sanctum she find…
At long last, Mairi finds a city with not only hospitable inhabitants, but a route to the surface! Unfortunately, the way is blocked and, of course, Mairi's hosts need someone to clear the way. If on…
Alone in The Underdark, Mairi does her best to find the light at the end of the tunnel. Difficult to do at the best of times, let alone when the tunnel has collapsed in on both sides. With air runnin…
Mairi and Maggie infiltrate the forbidden eastern plateau at the behest of Sovreign Basidia. But when they tread into this "Garden of Welcome" they discover all too quickly that sometimes places are …
Mairi and Maggie stumble upon a troop of myconids in their home, an alien landscape of fungal terrain called Neverlight Grove. The cluster is ruled by two sovereigns, but not all is as harmonious as …