In this thrilling episode of You've Got to Be Critting Me, the party ventures deeper into the treacherous ruins of the monastery. When a mysterious druid, Zaharel, emerges from the shadows, alliances are questioned, and Malcius’s charm magic is put to the ultimate test.
With each step, the heroes uncover darker secrets, from the enigmatic rift below to the looming threat of Guthber's sinister plans. As tensions rise and the clock ticks down on their charm spell, they must navigate slippery ledges, ancient causeways, and a deadly maze of steam geysers.
Will they manage to turn an unwilling foe into an ally? And can they reach the rift before disaster strikes? Tune in to find out in this suspenseful chapter of You've Got to Be Critting Me!
DM: Jeffery Jordan
Malcius: Travis Stewart
Sefi: Morgan Gibson
Thormir: Nick Miller
Todd: Bryce Shearer
Theme song "Royal Joust" by Bardcore. Follow them on YouTube, Spotify, and Apple Music
Additional DM elements by Loresmyth
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