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This special recap episode covers the story so far - from our party’s arrival in Setstone, to the horrors of Almore Island, to the whispe…
After a chaotic night at Jimbo’s farm, the party regroups at the Lion’s Den for some much-needed rest… and a questionable number of breakfast beers. Thormir sharpens a femur into a makeshift weapon, …
The party wakes up after a harrowing night at Jimbo’s farm, where a mysterious giant escaped through a portal but not without promising to return. As Sefi contemplates her mortality and Malcius strum…
A mysterious giant, a moonlit battlefield, and a very revealing tooth. The party finds themselves in a chaotic showdown as they fight to stop an unexpected escape. Thormir makes a shocking connection…
The party's farmyard stakeout finally kicks off! After a night of elaborate planning, questionable traps, and plenty of animal antics, the team faces off against a group of gnolls and a towering, run…
The party’s stay in Beckinsdale takes a surprising turn as they meet a mysterious figure named Jimbo at the job board, and he's got just the kind of odd quest they didn’t know they were looking for. …
After surviving a battle underground, the party heads to Beckinsdale and sets their sights on something far more dangerous: shopping. Todd gets mysterious with his money, Malcius seeks magical upgrad…
The party returns to the well beneath Almore Island, determined to finish what they started. With rope in hand and tension high, they make the dangerous descent into the darkness once more.
Navigating…
The party tries to enjoy a peaceful morning in town... until Malcius drops a bombshell over breakfast: a cursed statue version of himself, born from a magic bean, wants him dead. As they debate wheth…
Episode 16 – “The Idiots and Their Beans”
Back in Sestone, the party takes a moment to rest, reconnect, and reflect, but peace is a fragile thing. As strange gifts are unwrapped and unsettling questi…
Episode 15: No One Left Behind
Cornered in the dark tunnels beneath the monastery, the party faces their deadliest challenge yet - a monstrous carrion crawler lurking in the shadows. With magic and st…
Episode 14: The Weight of a Name
The battle may be over, but the aftermath is just beginning. In the shadow of the rift, our heroes come face to face with their newfound powers-and the haunting whispe…
Deep beneath the ruined monastery, the party’s plan teeters on the edge of discovery.
With Zaharel still under Malcius’s charm, the adventurers navigate treacherous tunnels, deceiving monstrous enfor…
In this thrilling episode of You've Got to Be Critting Me, the party ventures deeper into the treacherous ruins of the monastery. When a mysterious druid, Zaharel, emerges from the shadows, alliance…
Welcome to You've Got To Be Critting Me!, a live play D&D podcast where chaos, laughter, and heartfelt moments collide!
In this inaugural episode, meet our party of adventurers:
🗡️ Sefi, the Goliath Fi…
Trapped in the depths of the monastery’s ruins, our adventurers face their greatest enemy yet—puzzles. With spectral hauntings behind them and eerie statues ahead, Malcius, Sefi, Thormir, and Todd mu…
A simple exploration turns into a haunting encounter as the party delves deeper into the monastery ruins. Between eerie whispers, floating bones, and a cryptic stone door, tensions rise as they uncov…
In this episode, the party delves deeper into the eerie ruins of Almore Island, uncovering unsettling mysteries and facing dangerous foes. With traps, moldy corpses, and a sinister discovery waiting …
The party continues their journey through the eerie monastery, encountering unsettling visions and uncovering remnants of the past. From a tense standoff with giant rats to mysterious voices and the …
As the party ventures further into the ominous monastery, they encounter unsettling horrors—a half-mutated man, a graveyard of rising skeletons, and the ever-looming threat of discovery. Tensions esc…