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UX writing for video games (Ben Moran)

Author
Patrick Stafford
Published
Wed 06 Aug 2025
Episode Link
https://writersofsiliconvalley.libsyn.com/ux-writing-for-video-games-ben-moran

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πŸ‘‰ Our new course,Β Advanced UX Content for Product, is out! Use PODCAST20 to get 20% off.

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When words make or break the player experience

Most content designers work in apps, websites, and services. But what happens when your product is a massive open-world RPG or a competitive shooter?

In this episode, I talk with Ben Moran, a UX writer who’s worked on AAA video games, about the unique challenges of designing language for games. From menu systems and HUD elements to skill trees and settings, we explore how content design in games is a constant balancing act between immersion and usability.

We also talk about the differences between β€œcontent design” in the gaming industry (quests, story content) versus UX writing for UI, and why game studios are missing opportunities when they don’t bring dedicated UX writers onto their teams.

What we talked about:

βœ… How Ben transitioned from product design and copywriting into UX writing for games βœ… The difference between content design for quests and UX writing for UI βœ… Immersion vs. usability: why both matter, and how to find the balance βœ… Deciding when to name things in a game (and when not to) βœ… Making complex systems like skill trees, armor upgrades, and settings feel approachable βœ… Why players will tolerate complexity in gameplay, but not in basic navigation βœ… The missed opportunity when studios don’t hire UX writers βœ… Lessons from games that can inspire innovation in digital products

Where to find Ben:

πŸ“–Β LinkedIn

πŸ“– Ben's article on UX writing in video games

Do you enjoy the podcast? Please leave a review!

πŸ‘‰ Our new course,Β Advanced UX Content for Product, is out! Use PODCAST20 to get 20% off.

πŸ‘‰ Check out the Content Design Salary Survey

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