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Vox Republica 162: Without a Fight: Aggressive Games

Author
The Cardboard Republic
Published
Thu 01 Mar 2018
Episode Link
https://traffic.libsyn.com/secure/voxrepublica/Vox162.mp3

Episode 162: Without a Fight: Aggressive Games

Length: 57:49

Show Links: RSS | iTunes | Stitcher | Download Episode

 

Welcome back to Vox Republica, the Cardboard Republic Podcast!

We post new episodes every other Thursday, with each episode being about 45 minutes long.

Vox Republica is proudly supported by our Patreon. Consider contributing today!

DESCRIPTION: In gaming, there's conflict and then there's conflict. This week, Erin and Ryan talk about why some competitive games are more aggressive than others, and what to do when a game demands a level of intensity that you don’t want to give to it.

GUESTS: None

RECENTLY PLAYED GAMES - (0:28):

QUICK TOPICS – (13:24):

We discuss the recent drama around the cancellation of Deep and what that those kinds of public dust-ups mean for the industry.

FEATURED TOPIC - (23:10):

  • Competition can get more heated at some times than at others. But what is it about one kind of game versus another that causes those reactions. Areas we dive into include:
    • The notion of conflict versus combat 
    • How some games ruin friendships and some games build them
    • What makes competition friendly? And how do you tell when it’s not?
    • How do you react to un-friendly competition?

PLUGS - (56:56):

 

We’d love to hear from you! You can send questions or feedback via email at [email protected]. You can also reach us social media, including Twitter, Facebook, and BoardGameGeek.

 

Audio Credits: Intro music track is "Swing!" by Bargo!, used under Creative Commons license.

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